X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FAtomic.js;fp=client%2Fsrc%2Fvariants%2FAtomic1.js;h=831fb2f239d7f8912c0937296ec1a25d634d43a3;hp=a5198d6951b97bed322e19ee45e43243b75d582f;hb=10cceb25109739fa39b9b968be2707dee1d25a07;hpb=8b148817f3542c4af5fe9ec175b2f3833429346d diff --git a/client/src/variants/Atomic1.js b/client/src/variants/Atomic.js similarity index 66% rename from client/src/variants/Atomic1.js rename to client/src/variants/Atomic.js index a5198d69..831fb2f2 100644 --- a/client/src/variants/Atomic1.js +++ b/client/src/variants/Atomic.js @@ -1,10 +1,98 @@ -import { ChessRules, PiPo } from "@/base_rules"; +import { ChessRules, Move, PiPo } from "@/base_rules"; -export class Atomic1Rules extends ChessRules { +export class AtomicRules extends ChessRules { + + static get Options() { + return { + check: [ + { + label: "Balanced", + defaut: false, + variable: "balanced" + } + ], + select: ChessRules.Options.select + }; + } + + static AbbreviateOptions(opts) { + return opts["balanced"] ? 'B' : ''; + } + + static GenRandInitFen(options) { + return ChessRules.GenRandInitFen(options) + (options.balanced ? " B" : ""); + } + + setOtherVariables(fen) { + super.setOtherVariables(fen); + this.balanced = !!V.ParseFen(fen).balanced; + } + + static ParseFen(fen) { + return Object.assign( + { balanced: fen.split(" ")[5] }, + ChessRules.ParseFen(fen) + ); + } + + static IsGoodFen(fen) { + if (!ChessRules.IsGoodFen(fen)) return false; + const balanced = V.ParseFen(fen).balanced; + return (!balanced || balanced == 'B'); + } + + getFen() { + return super.getFen() + (this.balanced ? " B" : ""); + } + + hoverHighlight([x, y]) { + return this.balanced && this.movesCount == 0 && [1, 6].includes(x); + } + + canIplay(side, [x, y]) { + if (this.balanced && this.movesCount == 0) + return (this.turn == side && this.getPiece(x, y) == V.PAWN); + return super.canIplay(side, [x, y]); + } + + doClick(square) { + if (!this.balanced || this.movesCount >= 1) return null; + const [x, y] = [square[0], square[1]]; + if (![1, 6].includes(x)) return null; + return new Move({ + appear: [], + vanish: [ + new PiPo({ + x: x, + y: y, + c: this.getColor(x, y), + p: V.PAWN + }) + ], + start: { x: x, y: y }, + end: { x: x, y: y } + }); + } getPotentialMovesFrom([x, y]) { - let moves = super.getPotentialMovesFrom([x, y]); + if (this.balanced && this.movesCount == 0) { + if ([1, 6].includes(x)) { + const c = this.getColor(x, y); + return [ + new Move({ + appear: [], + vanish: [ + new PiPo({ x: x, y: y, p: V.PAWN, c: c }) + ], + start: { x: x, y: y }, + end: { x: x, y: y } + }) + ]; + } + return []; + } + let moves = super.getPotentialMovesFrom([x, y]); if (this.getPiece(x, y) == V.PAWN) { // Promotions by captures can be reduced to only one deterministic // move (because of the explosion). @@ -15,7 +103,6 @@ export class Atomic1Rules extends ChessRules { ); }); } - // Handle explosions moves.forEach(m => { // NOTE: if vanish.length==2 and appear.length==2, this is castle @@ -53,7 +140,6 @@ export class Atomic1Rules extends ChessRules { m.appear.pop(); //Nothin appears in this case } }); - return moves; } @@ -120,7 +206,7 @@ export class Atomic1Rules extends ChessRules { super.postUndo(move); const c = this.turn; const oppCol = V.GetOppCol(c); - // NOTE: condition on movesCount for Atomic2 + // NOTE: condition on movesCount for balanced setting if ( this.movesCount >= 1 && [this.kingPos[c][0], this.kingPos[oppCol][0]].some(e => e < 0) @@ -168,4 +254,11 @@ export class Atomic1Rules extends ChessRules { return color == "w" ? "0-1" : "1-0"; //checkmate } + getNotation(move) { + if (move.appear.length == 0 && move.vanish.length == 1) + // First move in game (balanced == true) + return V.CoordsToSquare(move.start) + "X"; + return super.getNotation(move); + } + };