X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FAllmate2.js;h=424ff61bb73e394f79e0b852643507d6ef99a738;hp=0e515b2dee9b3cea81c3547e8ed779818c446922;hb=a68362420a3a92099dfaacea10f6cbd579161183;hpb=7ba4a5bc5b64e19a1e7f26aa232d5c50770d07ad diff --git a/client/src/variants/Allmate2.js b/client/src/variants/Allmate2.js index 0e515b2d..424ff61b 100644 --- a/client/src/variants/Allmate2.js +++ b/client/src/variants/Allmate2.js @@ -1,6 +1,6 @@ import { ChessRules, PiPo, Move } from "@/base_rules"; -export const VariantRules = class Allmate2Rules extends ChessRules { +export class Allmate2Rules extends ChessRules { static get HasEnpassant() { return false; } @@ -11,7 +11,7 @@ export const VariantRules = class Allmate2Rules extends ChessRules { } static GenRandInitFen(randomness) { - return ChessRules.GenRandInitFen(randomness).replace(/ -$/, ""); + return ChessRules.GenRandInitFen(randomness).slice(0, -2); } getPotentialMovesFrom([x, y]) { @@ -32,13 +32,13 @@ export const VariantRules = class Allmate2Rules extends ChessRules { let attacked = {}; for (let i=0; i without (normal-)capturing: difference with Allmate variant + // --> without (normal-)capturing: difference with Allmate1 variant // Avoid "oppMoves = this.getAllValidMoves();" => infinite recursion outerLoop: for (let i=0; i= 2 && move.appear.length == 1) { - move.vanish.forEach(v => { - if (v.c == color) - return; + for (let i = 1; i this.INIT_COL_KING[v.c] - this.castleFlags[v.c][1] = false; + this.castleFlags[v.c][1] = 8; } - }); + } } } - unupdateVariables(move) { - super.unupdateVariables(move); - const color = this.turn; + preUndo(move) { + super.preUndo(move); + const oppCol = this.turn; if (move.vanish.length >= 2 && move.appear.length == 1) { // Did opponent king disappeared? - const psq = move.vanish.find(v => v.p == V.KING && v.c != color) + const psq = move.vanish.find(v => v.p == V.KING && v.c == oppCol) if (psq) this.kingPos[psq.c] = [psq.x, psq.y]; } @@ -288,14 +214,14 @@ export const VariantRules = class Allmate2Rules extends ChessRules { } static get SEARCH_DEPTH() { - return 2; + return 1; } getNotation(move) { let notation = super.getNotation(move); // Add a capture mark (not describing what is captured...): if (move.vanish.length > 1 && move.appear.length == 1) { - if (notation.match(/^[a-h]x/)) + if (!!(notation.match(/^[a-h]x/))) // Pawn capture: remove initial "b" in bxc4 for example notation = notation.substr(1); notation = notation.replace("x","") + "X";