X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FAllmate1.js;h=3d843005709c12760f52ee4aa9b57a57d5c3d085;hp=bc10478ed38109439fca235681ce021339054338;hb=a68362420a3a92099dfaacea10f6cbd579161183;hpb=3a2a7b5fd3c6bfd0752838094c27e1fb6172d109 diff --git a/client/src/variants/Allmate1.js b/client/src/variants/Allmate1.js index bc10478e..3d843005 100644 --- a/client/src/variants/Allmate1.js +++ b/client/src/variants/Allmate1.js @@ -1,6 +1,6 @@ import { ChessRules, PiPo, Move } from "@/base_rules"; -export const VariantRules = class Allmate1Rules extends ChessRules { +export class Allmate1Rules extends ChessRules { static get HasEnpassant() { return false; } @@ -32,7 +32,7 @@ export const VariantRules = class Allmate1Rules extends ChessRules { let attacked = {}; for (let i=0; i= 8) continue; - // If this code is reached, rooks and king are on initial position - - // Nothing on the path of the king ? (and no checks) - const finDist = finalSquares[castleSide][0] - y; - let step = finDist / Math.max(1, Math.abs(finDist)); - for (let i = y; i != finalSquares[castleSide][0]; i += step) { - if ( - this.board[x][i] != V.EMPTY && - // NOTE: next check is enough, because of chessboard constraints - (this.getColor(x, i) != c || - ![V.KING, V.ROOK].includes(this.getPiece(x, i))) - ) { - continue castlingCheck; - } - } - - // Nothing on the path to the rook? - step = castleSide == 0 ? -1 : 1; - const rookPos = this.castleFlags[c][castleSide]; - for (i = y + step; i != rookPos; i += step) { - if (this.board[x][i] != V.EMPTY) continue castlingCheck; - } - - // Nothing on final squares, except maybe king and castling rook? - for (i = 0; i < 2; i++) { - if ( - this.board[x][finalSquares[castleSide][i]] != V.EMPTY && - this.getPiece(x, finalSquares[castleSide][i]) != V.KING && - finalSquares[castleSide][i] != rookPos - ) { - continue castlingCheck; - } - } - - // If this code is reached, castle is valid - moves.push( - new Move({ - appear: [ - new PiPo({ x: x, y: finalSquares[castleSide][0], p: V.KING, c: c }), - new PiPo({ x: x, y: finalSquares[castleSide][1], p: V.ROOK, c: c }) - ], - vanish: [ - new PiPo({ x: x, y: y, p: V.KING, c: c }), - new PiPo({ x: x, y: rookPos, p: V.ROOK, c: c }) - ], - end: - Math.abs(y - rookPos) <= 2 - ? { x: x, y: rookPos } - : { x: x, y: y + 2 * (castleSide == 0 ? -1 : 1) } - }) - ); - } - - return moves; + getCastleMoves(sq) { + return super.getCastleMoves(sq, "castleInCheck"); } // TODO: allow pieces to "commit suicide"? (Currently yes except king) @@ -222,7 +150,7 @@ export const VariantRules = class Allmate1Rules extends ChessRules { if (em.start.x == attacked[0] && em.start.y == attacked[1]) // King moved: sq = [em.appear[0].x, em.appear[0].y]; - if (!this.isAttacked(sq, [oppCol])) + if (!this.isAttacked(sq, oppCol)) res = true; V.UndoOnBoard(this.board, em); if (res)