X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Futils%2FgameStorage.js;h=5c094dc9d7772278d061863d18859b196e344ebc;hp=480c73baef65a958676481b72ded2afd7c29a204;hb=aae89b49a846b2c101d74db7dff9151392d6db34;hpb=70690ae8d661c5e0aae8db98e6557a0e7eb8a6be diff --git a/client/src/utils/gameStorage.js b/client/src/utils/gameStorage.js index 480c73ba..5c094dc9 100644 --- a/client/src/utils/gameStorage.js +++ b/client/src/utils/gameStorage.js @@ -15,7 +15,6 @@ // score: string (several options; '*' == running), // } -import { ajax } from "@/utils/ajax"; import { store } from "@/store"; function dbOperation(callback) { @@ -57,44 +56,27 @@ export const GameStorage = { }); }, - // TODO: also option to takeback a move ? // obj: chat, move, fen, clocks, score[Msg], initime, ... update: function(gameId, obj) { - if (Number.isInteger(gameId) || !isNaN(parseInt(gameId))) { - // corr: only move, fen and score - ajax("/games", "PUT", { - gid: gameId, - newObj: { - // Some fields may be undefined: - chat: obj.chat, - move: obj.move, - fen: obj.fen, - score: obj.score, - scoreMsg: obj.scoreMsg, - drawOffer: obj.drawOffer + // live + dbOperation((err,db) => { + let objectStore = db + .transaction("games", "readwrite") + .objectStore("games"); + objectStore.get(gameId).onsuccess = function(event) { + // Ignoring error silently: shouldn't happen now. TODO? + if (event.target.result) { + let game = event.target.result; + // Hidden tabs are delayed, to prevent multi-updates: + if (obj.moveIdx < game.moves.length) return; + Object.keys(obj).forEach(k => { + if (k == "move") game.moves.push(obj[k]); + else game[k] = obj[k]; + }); + objectStore.put(game); //save updated data } - }); - } else { - // live - dbOperation((err,db) => { - let objectStore = db - .transaction("games", "readwrite") - .objectStore("games"); - objectStore.get(gameId).onsuccess = function(event) { - // Ignoring error silently: shouldn't happen now. TODO? - if (event.target.result) { - let game = event.target.result; - // Hidden tabs are delayed, to prevent multi-updates: - if (obj.moveIdx < game.moves.length) return; - Object.keys(obj).forEach(k => { - if (k == "move") game.moves.push(obj[k]); - else game[k] = obj[k]; - }); - objectStore.put(game); //save updated data - } - }; - }); - } + }; + }); }, // Retrieve all local games (running, completed, imported...) @@ -124,26 +106,14 @@ export const GameStorage = { // Retrieve any game from its identifiers (locally or on server) // NOTE: need callback because result is obtained asynchronously get: function(gameId, callback) { - // corr games identifiers are integers - if (Number.isInteger(gameId) || !isNaN(parseInt(gameId))) { - ajax("/games", "GET", { gid: gameId }, res => { - let game = res.game; - game.moves.forEach(m => { - m.squares = JSON.parse(m.squares); - }); - callback(game); - }); - } - else { - // Local game - dbOperation((err,db) => { - let objectStore = db.transaction("games").objectStore("games"); - objectStore.get(gameId).onsuccess = function(event) { - if (event.target.result) - callback(event.target.result); - }; - }); - } + // Local game + dbOperation((err,db) => { + let objectStore = db.transaction("games").objectStore("games"); + objectStore.get(gameId).onsuccess = function(event) { + if (event.target.result) + callback(event.target.result); + }; + }); }, // Delete a game in indexedDB