X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Frules%2FWormhole%2Fen.pug;h=b6505ea43a40e1fa21d0593fdc13810e68746935;hp=4f56997b73df9654a251df7b2282231e2d770648;hb=d1be804633f9632b35662c0b10743ca50e10030f;hpb=bc06c9bbc9c8ead4ae270204d10f4ff686c764a4 diff --git a/client/src/translations/rules/Wormhole/en.pug b/client/src/translations/rules/Wormhole/en.pug index 4f56997b..b6505ea4 100644 --- a/client/src/translations/rules/Wormhole/en.pug +++ b/client/src/translations/rules/Wormhole/en.pug @@ -1 +1,51 @@ -p TODO +p.boxed + | When a piece moves, the initial square disappears. It creates a + a(href="https://en.wikipedia.org/wiki/Wormhole") "wormhole" + | . + +p. + Since all initial squares vanish, the board has exactly 64 - T squares + after T turns, so the game cannot last more than 32 moves. + Indeed a vanished square can be jumped over, but cannot be used again. + Holes are indicated with the letter 'x' on FEN strings. + +p. + In the diagram situation, the black knight can go to all the marked squares: + g5 and f6 are reachable because of the holes on f4 and e5. + Indeed the knight first moves one square vertically or horizontally, + and only then one square diagonally "in the same direction". + This is the only valid description in this variant + (others would lead to different knight movements around holes). + The black king can go to c6: + it moves to the closest non-vanished square (if any). + +figure.diagram-container + .diagram + | fen:rbkxxxbn/ppxppppx/2qxxB2/4x2p/3P1x2/3n1x2/PPPxPPPP/RBxxxNKR b2,f2,b4,c5,g5,f6: + figcaption Possible moves for the knight on d3. + +p. + No castle or en passant captures are possible. + Promotion is permitted but only by capturing. + +h3 Pieces movements + +ul + li The rook moves one or two squares vertically or horizontally. + li The bishop moves one or two squares diagonally. + li The queen moves either like a rook or like a bishop. + li. + The pawn moves like in orthodox chess, but can jumped over pieces at its + initial potential 2-squares move. + +h3 End of the game + +p Win by checkmate or stalemate: if you can no longer move, you lose. + +h3 Source + +p + a(href="https://www.chessvariants.com/32turn.dir/wormhole.html") Wormhole chess + |  on chessvariants.com. + | I changed the pieces movements because I have a better feeling with the moves + | described earlier. It might evolve.