X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Frules%2FRollerball%2Fen.pug;h=686cc7a6392a57dc454ee2196dcaec638177a4fa;hp=21203baa5e1f4ec67f253b53f9fd8b326f1f2992;hb=87f40859ac7fea9f468d6be168df99f501a01198;hpb=afa561742713f16f65fba0cdd214cb62fbe40ab1 diff --git a/client/src/translations/rules/Rollerball/en.pug b/client/src/translations/rules/Rollerball/en.pug index 21203baa..686cc7a6 100644 --- a/client/src/translations/rules/Rollerball/en.pug +++ b/client/src/translations/rules/Rollerball/en.pug @@ -1 +1,47 @@ -p.boxed TODO +p.boxed + | Pieces turn around the board, they cannot go in the middle. + +p. + Each side has only a king, two rooks, one bishop and two pawns. + Pieces can never enter the central area. + Pawns can only move "clockwise", acording to the image below: they move + and capture forward straight and diagonally in the arrow direction. + +figure + img.img-center(src="/variants/Rollerball/rollerball_directions.gif") + figcaption.text-center. + Main directions on the board. + The squares where direction changes are enlighted with white arrows. + +p. + When a pawn reaches the starting square of an enemy pawn, it promotes + into a bishop or rook. + +p. + Rooks and bishop move as usual, but are restricted to one square only when + moving counter-clockwise. + Moreover, they are allowed one rebound in certain circumstances: +ul + li a bishop rebounds on the first wall met, + li a rook rebounds (at 90 degrees) if it reaches a corner. + +figure + img.img-center(src="/variants/Rollerball/rook_example.gif") + figcaption.text-center Some rook movements. + +p. + The king moves as in orthodox chess. + The goal is either to bring your king on the initial square of the + opponent's king, or to checkmate him. + +h3 More information + +p + | See the + a(href="http://history.chess.free.fr/rollerball.htm") author's presentation + | , and the + a(href="https://www.chessvariants.com/40.dir/rollerball/index.html") + | chessvariants page + | . + +p Inventor: Jean-Louis Cazaux (1998)