X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Frules%2FFootball%2Fen.pug;h=4f20b61fd1734ec8395c602820b94682cad8343f;hp=34fb52b9aa4029e8063355e2b3a54fd3853ba52f;hb=4f3a08234f754abcb74f369067f960a8269557a3;hpb=8ec71052706a106ea3d04316d7f76a48aff98bec diff --git a/client/src/translations/rules/Football/en.pug b/client/src/translations/rules/Football/en.pug index 34fb52b9..4f20b61f 100644 --- a/client/src/translations/rules/Football/en.pug +++ b/client/src/translations/rules/Football/en.pug @@ -1,21 +1,54 @@ -p.boxed. - Win by playing a move on the middle of last rank. - The king has no royal status. +p.boxed + | Pieces don't capture but can kick a ball. + | The object of the game is to send the ball into the enemy goal. p. - The goal for White (resp. Black) are the squares d8 and e8 (resp. d1 and - e1) in the middle of the opposing rank. The first player to settle a - piece there wins, even if it is attacked. + At each turn, a player can first make a normal (non capturing) move. + If none of his pieces are adjacent to the ball, such move is mandatory. + But, if any of his pieces stand next to the ball he may then or right + away kick it, if the step defined by the arrow piece --> ball is + compatible with the piece's movement. + +p. + To play a kick, click on the ball and then on the desired square. + The knight send the ball at any knight-step away from its initial position, + except on squares adjacent to the knight. + However, when the ball is in a corner an exception to this rule is allowed: + on the following diagram "kick from g1 to h3" is allowed". figure.diagram-container - .diagram - | fen:2r5/p1p1b2p/1pbp4/5K2/P1PP4/1P6/4nPPP/3R1NR1 c3: - figcaption 1...Nc3 and 2...N(x)d1# wins for Black. + .diagram.diag12 + | fen:3q1k1br/r7R/2n2n3/3Q5/6b2/9/9/7N1/RNB2K1Ba: + .diagram.diag22 + | fen:3q1k1br/r7R/2n2n3/3Q5/6b2/9/7a1/7N1/RNB2K1B1: + figcaption Before and after (kick) g1-h3 + +h4 Some restrictions. + +p. + To avoid infinite cycles, each piece can kick the ball at most + once during a turn. + +p Pieces cannot stand in any goal square. -h3 Source +p The ball may never reach or cross the goal horizontally. + +h4 Complete a move on the interface. + +p. + If at the end of an initial or intermediate move one of your pieces is + adjacent to the ball, you'll need to "capture" any of your pieces + with the ball to indicate that the move is over. + +h3 More information p - | This variant is mentioned - a(href="http://abrobecker.free.fr/chess/fairyblitz.htm#football") - | on this page - | . It isn't specified if the winning piece needs to be safe from attacks. + | See the + a(href="https://www.chessvariants.com/crossover.dir/football.html") + | chessvariants page + | , for example, and also the + a(href="https://www.jsbeasley.co.uk/encyc.htm") + | Classified Encyclopedia of Chess Variants + | . + +p Inventor: Joseph Boyer (1951)