X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Frules%2FEmergo%2Fen.pug;h=25397c0aca5d00454e1123e0eaf7f18c1ad857aa;hp=3a33838b753f9d13b391064047cf5cc9497e36bc;hb=9aeba28ad5f7417aaae64b3a863a7dde388dffe5;hpb=d2af3400944331ffd0c770f83857257c2f48e487 diff --git a/client/src/translations/rules/Emergo/en.pug b/client/src/translations/rules/Emergo/en.pug index 3a33838b..25397c0a 100644 --- a/client/src/translations/rules/Emergo/en.pug +++ b/client/src/translations/rules/Emergo/en.pug @@ -1,2 +1,101 @@ p.boxed - | TODO + | Similar to Checkers, with prisoners stacked below capturers. + +figure.diagram-container + img.img-center(src="/variants/Emergo/match_2004_U-con.jpg") + figcaption.text-center. + [Wikipedia] + Game played on an orthogonal depiction of a standard 9x9 Emergo board. + +p + | Nothing disappears in this game: captured pieces become part of the + | capturing unit. Therefore, a piece or unit will always be understood + | as a combination of W white (elementary) pieces and B (elementary) black + | ones, with + br + | W >= 0, B >= 0 and W + B >= 1. + +p + | The 9x9 board is initially empty. + | Each player receives 12 stackable pieces, "in hand". + | At each turn, a player must pick an action among the followings: + ul + li Enter a new piece (W + B = 1) on the board. + li Move a unit along diagonals, by one square. + li Capture something. + +h3 Entering moves + +p. + Introducing a piece such that the opponent can take it on next turn is + forbidden, unless another capture is already available. + +p At first move, white cannot place a piece at the central point. + +p. + If the opponent already placed all his pieces in hand, then a + "shadow piece" enters, formed by all the remaining units available + (thus in this case W + B > 1). + +p. + While you have pieces in hand, none of your pieces can move on the board + unless they capture something. + +h3 Captures + +p. + Captures work exactly as in Checkers: by jumping over a diagonally adjacent + piece to land on a free square just behind. + If a capture is possible, then it must be played; in this case no piece can + be introduced on the board. + If after a capture another is possible with the same piece, it must also be + played — except if that implies turning at 180 degrees. + +figure.diagram-container + .diagram.diag12 + | fen:9/9/2a@1a@4/9/4a@4/3D@5/9/5A@3/6b@2 e3: + .diagram.diag22 + | fen:9/9/2a@1a@4/9/4a@4/3D@5/4ba4/9/9: + figcaption. + Before and after black captures, jumping at the marked location. + The next white piece must be captured too. + +p. + Captures can be described formally as follows. + If, as white, W1/B1 jumps over W2/B2 at square S2 to land on S1', then + W1/(B1+1) arrives on S1' while W2/(B2-1) stays on S2. + If W2 = B2 - 1 = 0, nothing remains at the captured unit location. + As black: exchange W and B. + +p. + In other words, each unit is a stack of friendly and enemy pieces, with + friendly pieces on top. After each capture, the prisoners part of the + stack is incremented, while the jailers quantity at the captured + location decreases by one. + +p. + When several capturing chains are available, + the player must select one of the longest (as in Checkers): + +figure.diagram-container + .diagram + | fen:9/9/2a@1a@4/9/2bb1a@4/3C@5/9/9/9: + figcaption. + From https://www.mindsports.nl/: + White's only option is to capture clockwise. + +p. + A piece can be jumped over several times, as long as it contains + at least one enemy unit (controling it). + +h3 More information + +p + | You are invited to visit the + a(href="https://www.mindsports.nl/index.php/arena/emergo/88-rules") + | authors' website + | . The rules are also described on + a(href="http://www.iggamecenter.com/info/en/emergo.html") iggamecenter + | , where you can play Emergo. + +p Inventors: Christian Freeling and Ed van Zon (1986)