X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Frules%2FEmergo%2Fen.pug;h=202082e3551de2f3258c42b97d3e7c7b001dd2df;hp=8c24bd6ade1f0895e8091353d6f26acaacc668c0;hb=b27300c2951adcc67acbf4b822267dc102895ce3;hpb=85ba3fe59c2e3033873512c7d04dc87857065928 diff --git a/client/src/translations/rules/Emergo/en.pug b/client/src/translations/rules/Emergo/en.pug index 8c24bd6a..202082e3 100644 --- a/client/src/translations/rules/Emergo/en.pug +++ b/client/src/translations/rules/Emergo/en.pug @@ -1,62 +1,96 @@ p.boxed | Similar to Checkers, with prisoners stacked below capturers. +figure.diagram-container + img.img-center(src="/variants/Emergo/match_2004_U-con.jpg") + figcaption.text-center. + Game played on an orthogonal depiction of a standard 9x9 Emergo board. + +p + | Nothing disappears in this game: captured pieces become part of the + | capturing unit. Therefore, a piece or unit will always be understood + | as a combination of W white (elementary) pieces and B (elementary) black + | ones, with + br + | W >= 0, B >= 0 and W + B >= 1. + p | The 9x9 board is initially empty. | Each player receives 12 stackable pieces, "in hand". - | At each turn, a player must either + | At each turn, a player must pick an action among the followings: ul - li. - Enter a new piece on the board such that the opponent cannot capture it. - However, if a capture is already possible before the move, then - the piece can be dropped anywhere. - White cannot place a piece in the center at move 1. - li Play a move on the board, along diagonals. + li Enter a new piece (W + B = 1) on the board. + li Move a unit along diagonals, by one square. + li Capture something. + +h3 Entering moves + +p. + Introducing a piece such that the opponent can take it on next turn is + forbidden, unless another capture is already available. + +p At first move, white cannot place a piece at the central point. + +p. + If the opponent already placed all his pieces in hand, then a + "shadow piece" enters, formed by all the remaining units available + (thus in this case W + B > 1). + +h3 Captures p. - Simple moves are Ferz moves: one step diagonally. Captures work exactly as in Checkers: by jumping over a diagonally adjacent piece to land on a free square just behind. - However, the resulting situation is more complex. See below. If a capture is possible, then it must be played; in this case no piece can be introduced on the board. + If after a capture another is possible with the same piece, it must also be + played — except if that implies turning at 180 degrees. -p TODO: diagram +figure.diagram-container + .diagram.diag12 + | fen:9/9/2a@1a@4/9/4a@4/3D@5/9/5A@3/6b@2 e3: + .diagram.diag22 + | fen:9/9/2a@1a@4/9/4a@4/3D@5/4ba4/9/9: + figcaption. + Before and after black captures, jumping at the marked location. + The next white piece must be captured too. p. - Let us consider each unit as a compound entity containing W white pieces - and B black ones (initially W = 1 and B = 0 for white units, - and vice-versa for black). - Captures can then be described formally as follows. - -p. - As white: - If W1/B1 jumps over W2/B2 at square S2 to land on S1', then - W1/(B1+1) arrives on S1' and W2/(B2-1) remains on S2. + Captures can be described formally as follows. + If, as white, W1/B1 jumps over W2/B2 at square S2 to land on S1', then + W1/(B1+1) arrives on S1' while W2/(B2-1) stays on S2. If W2 = B2 - 1 = 0, nothing remains at the captured unit location. - As black: exchange W and B above. + As black: exchange W and B. p. In other words, each unit is a stack of friendly and enemy pieces, with friendly pieces on top. After each capture, the prisoners part of the - stack is incremented, while the "jailers" counterpart at the captured + stack is incremented, while the jailers quantity at the captured location decreases by one. p. When several capturing chains are available, - the player has to select one of the longest (as in Checkers). + the player must select one of the longest (as in Checkers): + +figure.diagram-container + .diagram + | fen:9/9/2a@1a@4/9/2bb1a@4/3C@5/9/9/9: + figcaption. + From https://www.mindsports.nl/: + White's only option is to capture clockwise. -p TODO: diagram (from mindsports.nl) +p. + A piece can be jumped over several times, as long as it contains + at least one enemy unit (controling it). h3 More information p - | See the + | You are invited to visit the a(href="https://www.mindsports.nl/index.php/arena/emergo/88-rules") - | Emergo page - |  on the author's website. - | Rules are also described on + | authors' website + | . The rules are also described on a(href="http://www.iggamecenter.com/info/en/emergo.html") iggamecenter - | , where you can also play this game. + | , where you can play Emergo. p Inventors: Christian Freeling and Ed van Zon (1986)