X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Frules%2FEightpieces%2Fen.pug;h=c1d12abe3c02b8bc8aeeec8cbc799bd154c04824;hp=db673e5ac286bac202c564e128f39eee8ce545ff;hb=1b56b73614509d1dca8c4353f18fb78349940cf8;hpb=90e814b6717b1ba932bba0e52958f54f814a2503 diff --git a/client/src/translations/rules/Eightpieces/en.pug b/client/src/translations/rules/Eightpieces/en.pug index db673e5a..c1d12abe 100644 --- a/client/src/translations/rules/Eightpieces/en.pug +++ b/client/src/translations/rules/Eightpieces/en.pug @@ -1,34 +1,48 @@ p.boxed - | Pawns start on the 7th rank. Move a knight to promote them. + | Three new pieces appear. All pieces are unique. p. - ...Only the initial position changes, but this makes a huge difference. - In particular, castling would be rather pointless so it's disabled here. - En-passant captures are impossible because all pawns already reached 7th rank. - -h3 About the initial position - -p. - Since truly random start can allow a mate in 3 with a knight, - the kings have at least one knight neighbor in the initial position. - This allows to move free out of potential check from the very beginning. + There are only one rook, one bishop and one knight per side in this variant. + That explains the name. The king and queen are still there, + and the three remaining slots are taken by new pieces: + +ul + li. + The lancer 'L' is oriented and can only move in the direction it points, + by any number of squares as long as an enemy isn't met + (it can jump over friendly pieces). If an opponent' piece is found, + it can be captured. After moving you can reorient the lancer. + li. + The sentry 'S' moves like a bishop but doesn't capture directly. + It "pushes" enemy pieces instead, either on an empty square or on other + enemy pieces which are thus (self-)captured. + li. + The jailer 'J' moves like a rook but also doesn't capture. + It immobilizes enemy pieces which are vertically or horizontally adjacent. p. - A less constraining condition would be to require the two knights to stand on - two squares of different colors, but it's not enough as proved by the - following diagram. - White can mate in 3: 1.Nc6 followed by Nb4 threatening both a2 and d3. + On the following diagram the white sentry can push the black lancer to + capture the black pawn on b4. The lancer is then immobilized + by the white jailer at a4. figure.diagram-container - .diagram - | fen:RBN1BRRQ/PPPPPPP/8/4n3/8/8/Nppppppp/brkbqr1n: - figcaption After 1.Nc6 Nf3 2.Nb4 Ne5 (covers d3 but not a2) 3.Nxa2# + .diagram.diag12 + | fen:7k/8/8/8/Jp3m2/8/3S4/K7: + .diagram.diag22 + | fen:7k/8/8/8/Jm3S2/8/8/K7: + figcaption Left: before white move S"push"f4. Right: after this move. -p Note: in the standard initial position, kings and knights are not neighbors. +p To reorient a stuck lancer, +ul + li Just after being pushed: play a move which 'capture your king". + li Later in the game: click on the lancer. -h3 Source +h3 Complete rules p - | See for example the - a(href="https://www.chessvariants.com/diffsetup.dir/upside.html") Upside down chess - |  page on chessvariants.com. + | The rules were invented by Jeff Kubach (2020), who described them much + | more precisely on the + a(href="https://www.chessvariants.com/rules/8-piece-chess") + | chessvariants page + | . While the summary given above may suffice to start playing, + | you should read the complete rules to fully understand this variant.