X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Frules%2FChess960%2Fen.pug;h=670acd283cb44d4b54e14c9f01966cc48b33dd77;hp=2c84b0a92c93b8c17a6e6dd76a1d5ef770293442;hb=2c5d7b20742b802d9c47916915c1114bcfc9a9c3;hpb=9edfb7146fdc4dd08914b2a117d2852e705353aa diff --git a/client/src/translations/rules/Chess960/en.pug b/client/src/translations/rules/Chess960/en.pug index 2c84b0a9..670acd28 100644 --- a/client/src/translations/rules/Chess960/en.pug +++ b/client/src/translations/rules/Chess960/en.pug @@ -2,15 +2,15 @@ p.boxed | Orthodox rules (with shuffled starting position). p. - Chess is played between two players, one moving the white pieces and the other - the black pieces. A "move" consists of a piece's movement on the board. + Chess is played between two players, one moving the white pieces and the + other the black pieces. A "move" consists of a piece's movement on the board. White and black moves alternate until a specific situation occurs (checkmate, stalemate, or draw criteria met; this is detailed later). White pieces' player always make the first move. p. - Each piece has a particular way to move, but almost always captures by moving to an - occupied square (with only one exception, detailed later). + Each piece has a particular way to move, but almost always captures by moving + to an occupied square (with only one exception, detailed later). figure.diagram-container .diagram @@ -31,9 +31,9 @@ h4 Pawns p. They are the weakest units on board, but the most complex to move. - From their initial rank they can either jump two squares forward (vertically), - or advance only one square in this same direction. After that first move they - only advance one square at a time, vertically, moving up. + From their initial rank they can either jump two squares forward + (vertically), or advance only one square in this same direction. After that + first move they only advance one square at a time, vertically, moving up. p. Pawns capture by moving forward (upper on the board) one square diagonally, @@ -45,10 +45,10 @@ p. p. Moves notations: "pawn" is implicit, so for a simple move we only write the - destination square (because only one pawn at most can move forward to a specific - square). Thus, 1.e5 means "pawn from e4 to e5". However, in case of captures - the situation could be ambiguous (two pawns on the same rank), so the column - is specified too: "fxe6" (for example). + destination square (because only one pawn at most can move forward to a + specific square). Thus, 1.e5 means "pawn from e4 to e5". However, in case of + captures the situation could be ambiguous (two pawns on the same rank), so + the column is specified too: "fxe6" (for example). As you can see capture is marked by a cross symbol: "x". figure.diagram-container @@ -57,10 +57,10 @@ figure.diagram-container figcaption Possible pawn moves: g3, g4, dxc5, bxc5 p - | For a piece movement, we just prepend the upper-case piece initial before the - | previously described notation. A rook taking something on f3 square writes: - | Rxf3. There are rules for ambiguous situation, but discussing them now would - | be too far off-topic. Please visit for example the + | For a piece movement, we just prepend the upper-case piece initial before + | the previously described notation. A rook taking something on f3 square + | writes: Rxf3. There are rules for ambiguous situation, but discussing them + | now would be too far off-topic. Please visit for example the a(href="https://en.wikipedia.org/wiki/Algebraic_notation_(chess)") | Wikipedia page | for full information on this subject. @@ -68,16 +68,17 @@ p h4 Rooks p. - They move either horizontally or vertically, as far as they want while the path - is free of pieces. If this path ends with an enemy piece, it can a priori be captured - (a priori because if the move ends up with the king in check, then it's illegal). + They move either horizontally or vertically, as far as they want while the + path is free of pieces. If this path ends with an enemy piece, it can a + priori be captured (a priori because if the move ends up with the king in + check, then it's illegal). h4 Knights p. - They are the only units able to jump over other pieces (without capturing them). - They do "L" moves: two squares in one direction (horizontally or vertically), - and then one square in an orthogonal direction. + They are the only units able to jump over other pieces (without capturing + them). They do "L" moves: two squares in one direction (horizontally or + vertically), and then one square in an orthogonal direction. figure.diagram-container .diagram @@ -92,13 +93,16 @@ p. h4 Queen -p This piece combines the movement of a rook and a bishop, with the same conditions. +p. + This piece combines the movement of a rook and a bishop, with the same + conditions. h4 King p. - This piece moves like a queen, but only by one square at a time. The final square - must be either vacant or occupied by an enemy piece (therefore captured). + This piece moves like a queen, but only by one square at a time. The final + square must be either vacant or occupied by an enemy piece (therefore + captured). p. The king cannot be captured, but a move may ends up attacking enemy's king. @@ -107,7 +111,9 @@ ul li move the king to a safe square, or li capture the attacker, or li intercept the attacking line. -p Depending on the situation one or more of these counter-measures could be impossible. +p. + Depending on the situation one or more of these counter-measures could be + impossible. p Leaving our king in check after a move is forbidden. @@ -118,23 +124,26 @@ figure.diagram-container h3 Special moves -p Apart from pawn promotion which has already been introduced, two special moves exist: +p. + Apart from pawn promotion which has already been introduced, two special + moves exist: ul li. - castle: if both the king and the right-most (from white player perspective) rook - haven't moved yet, and if nothing stand in the path from king to rook, and if the - squares f1 and g1 are either free or occupied by the king or rook implied, then - the king can go to g1 while the rook moves to f1. Note that since positions are - shuffled one of these two pieces may apparently not move. - The same can be done on the other side (left-most rook), and end squares are c1 - for king and d1 for rook. The former is small castle, and the latter large castle. + castle: if both the king and the right-most (from white player perspective) + rook haven't moved yet, and if nothing stand in the path from king to rook, + and if the squares f1 and g1 are either free or occupied by the king or + rook implied, then the king can go to g1 while the rook moves to f1. Note + that since positions are shuffled one of these two pieces may apparently + not move. The same can be done on the other side (left-most rook), and end + squares are c1 for king and d1 for rook. The former is small castle, and + the latter large castle. Notation: small castle writes "0-0" while large castle is "0-0-0". li. - en-passant: after a pawn has jumped two squares, if an enemy pawn stands just next - to it then it can capture the jumping pawn "en passant", exactly as if it had - advanced only one square. The move is noted as usual, but with "e.p." in the end - to indicate the special move. - The capture is possible only right after the pawn jump: not later in the game. + en-passant: after a pawn has jumped two squares, if an enemy pawn stands + just next to it then it can capture the jumping pawn "en passant", exactly + as if it had advanced only one square. The move is noted as usual, but + with "e.p." in the end to indicate the special move. The capture is + possible only right after the pawn jump: not later in the game. figure.diagram-container .diagram.diag12 @@ -151,8 +160,8 @@ p. The best-known way to end a game is by "checkmating" the enemy king. This means that you end a move in a situation where the king can be captured, and your opponent has no way to avoid the capture. - The checkmating player has one point and the other zero, so the score writes 1-0 - or 0-1 depending if white pieces or black pieces mated. + The checkmating player has one point and the other zero, so the score writes + 1-0 or 0-1 depending if white pieces or black pieces mated. figure.diagram-container .diagram @@ -167,7 +176,8 @@ ul same player in turn, li when 50 moves are played without pawn movement or capture. p. - Note: this last way to end a game is not implemented, because it quite seldom occurs, - does not generalize so well to variants (it depends), and more important because - games played on this website are not official tournament games. If you feel like - manoeuvring for 200 moves and your opponent isn't bored, then why would I stop you? :) + Note: this last way to end a game is not implemented, because it quite seldom + occurs, does not generalize so well to variants (it depends), and more + important because games played on this website are not official tournament + games. If you feel like manoeuvring for 200 moves and your opponent isn't + bored, then keep going :)