X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Frules%2FBaroque%2Fen.pug;h=1e94b81d8ccf65d712fbe762c1ba4afea4728153;hp=649bde0765d3e5f685e6163f4c84b67edb48cfbc;hb=2c5d7b20742b802d9c47916915c1114bcfc9a9c3;hpb=9edfb7146fdc4dd08914b2a117d2852e705353aa diff --git a/client/src/translations/rules/Baroque/en.pug b/client/src/translations/rules/Baroque/en.pug index 649bde07..1e94b81d 100644 --- a/client/src/translations/rules/Baroque/en.pug +++ b/client/src/translations/rules/Baroque/en.pug @@ -21,8 +21,8 @@ ul li Queen : withdrawer li King : king (same behavior as in standard chess) p. - Besides, a new piece is introduced: the immobilizer, written by the letter 'm' - in FEN diagrams and PGN games. It is represented by an upside-down rook: + Besides, a new piece is introduced: the immobilizer, written by the letter + 'm' in FEN diagrams and PGN games. It is represented by an upside-down rook: figure.diagram-container .diagram @@ -44,31 +44,34 @@ p | Note : this corresponds to the "pure rules" described on a(href="http://www.inference.org.uk/mackay/ultima/ultima.html") this page | , which slightly differ from the initial rules. - | The aim is to get rid of the weird suicide rule by weakening the immobilizers lock. - | In particular, in the original rules two adjacent immobilizer are stuck forever - | until one is captured. Note that it's still the case if all chameleons disappeared. + | The aim is to get rid of the weird suicide rule by weakening the + | immobilizers lock. In particular, in the original rules two adjacent + | immobilizer are stuck forever until one is captured. Note that it's still + | the case if all chameleons disappeared. h3 Capturing moves p. - Easy case first: the king captures as usual, by moving onto an adjacent square - occupied by an enemy piece. But this is the only piece following orthodox rules, - and also the only one which captures by moving onto an occupied square. - All other pieces capture passively: they land on a free square and captured - units are determined by some characteristics of the movement. + Easy case first: the king captures as usual, by moving onto an adjacent + square occupied by an enemy piece. But this is the only piece following + orthodox rules, and also the only one which captures by moving onto an + occupied square. All other pieces capture passively: they land on a free + square and captured units are determined by some characteristics of the + movement. p Note 1: the immobilizer does not capture. p. Note 2: for passive captures, a 'X' is added at the end of the move notation, - to indicate that something was taken (replaying the game is necessary to know where). + to indicate that something was taken (replaying the game is necessary to know + where). h4 Pawns/Pincers p. - If at the end of its movement a pawn is horizontally or vertically adjacent to an - enemy piece, which itself is next to a friendly piece (in the same direction), - the "pinced" unit is removed from the board. + If at the end of its movement a pawn is horizontally or vertically adjacent + to an enemy piece, which itself is next to a friendly piece (in the same + direction), the "pinced" unit is removed from the board. figure.diagram-container .diagram @@ -80,8 +83,8 @@ h4 Coordinators (rooks) p. Imagine that rook and king of the same color are two corners of a rectangle (this works if these two pieces are unaligned). - If at the end of a rook move an enemy piece stands in any of the two remaining - corners, it is captured. + If at the end of a rook move an enemy piece stands in any of the two + remaining corners, it is captured. figure.diagram-container .diagram @@ -91,9 +94,9 @@ figure.diagram-container h4 Long leapers (knights) p. - A knight captures exactly as a queen in international draughts game: by jumping - over its enemies, as many times as it can/want but always in the same direction. - In this respect it is less powerful than a draughts' queen: + A knight captures exactly as a queen in international draughts game: by + jumping over its enemies, as many times as it can/want but always in the same + direction. In this respect it is less powerful than a draughts' queen: on the following diagram c8 or f6 cannot be captured. However, the knight does not have to maximize the number of captured units (as is the case in draughts). @@ -106,8 +109,8 @@ figure.diagram-container h4 Withdrawer (queen) p. - The queen captures by moving away from an adjacent enemy piece, in the opposite - direction (without jumping, the path must be free). + The queen captures by moving away from an adjacent enemy piece, in the + opposite direction (without jumping, the path must be free). figure.diagram-container .diagram @@ -134,19 +137,19 @@ figure.diagram-container figcaption 1.Bd5 captures the two marked pieces. p. - Besides, chameleon immobilizes immobilizers (but cannot capture them since they - do not capture). + Besides, chameleon immobilizes immobilizers (but cannot capture them since + they do not capture). p. - A chameleon captures the king in the same way the king captures, which means that - a chameleon adjacent to a king gives check. + A chameleon captures the king in the same way the king captures, which means + that a chameleon adjacent to a king gives check. h3 End of the game p. - Checkmate or stalemate as in standard chess. Note however that checks are more - difficult to see, because of the exotic capturing rules. For example, on the - following diagram the white king cannot move to e5 because then + Checkmate or stalemate as in standard chess. Note however that checks are + more difficult to see, because of the exotic capturing rules. For example, on + the following diagram the white king cannot move to e5 because then the black pawn could capture by moving next to it. figure.diagram-container