X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fcomponents%2FMoveList.vue;fp=client%2Fsrc%2Fcomponents%2FMoveList.vue;h=ecdc14207f6a432656810c84373b6791f84f26b3;hp=e360cb0d45f5624ff6b936ced7772e93581a93aa;hb=be4b9421603ea763010b01b853363a1bda93ce36;hpb=32266282863eb3dad39ef3b4c1972d1ae1f20504 diff --git a/client/src/components/MoveList.vue b/client/src/components/MoveList.vue index e360cb0d..ecdc1420 100644 --- a/client/src/components/MoveList.vue +++ b/client/src/components/MoveList.vue @@ -79,15 +79,15 @@ export default { document.getElementById("adjuster") .addEventListener("click", processModalClick); // Take full width on small screens: - const winBound = Math.min(window.innerWidth, window.innerHeight); - let boardSize = (window.innerWidth >= 768 ? 0.7 : 1.0) * winBound; const movesWidth = window.innerWidth >= 768 ? 280 : 0; + const winBound = Math.min(window.innerWidth - movesWidth, window.innerHeight); + let boardSize = (window.innerWidth >= 768 ? 0.7 : 1.0) * winBound; document.getElementById("boardContainer").style.width = boardSize + "px"; let gameContainer = document.getElementById("gameContainer"); gameContainer.style.width = boardSize + movesWidth + "px"; - const maxWidth = - Math.min(window.innerHeight, window.innerWidth - movesWidth); - document.getElementById("boardSize").value = (boardSize * 100) / maxWidth; + const minBoardWidth = + (window.innerWidth <= 767 || "ontouchstart" in window) ? 160 : 240; + document.getElementById("boardSize").value = (boardSize - minBoardWidth) * 100 / (winBound - minBoardWidth); window.addEventListener("resize", () => this.adjustBoard()); }, beforeDestroy: function() { @@ -166,9 +166,9 @@ export default { document.getElementById("rootBoardElement").getBoundingClientRect(); if (bRect.bottom > window.innerHeight) { const maxHeight = window.innerHeight - 20; - gameContainer.style.height = maxHeight + "px"; + document.getElementById("boardContainer").style.height = maxHeight + "px"; const boardSize = maxHeight * bRect.width / bRect.height; - boardContainer.style.width = boardSize + "px"; + boardContainer.style.width = Math.min(boardSize, boardContainer.style.width) + "px"; gameContainer.style.width = boardSize + movesWidth + "px"; this.$emit("redraw-board"); setTimeout( () => window.scroll(0, bRect.top), 1000);