X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fcomponents%2FGameList.vue;h=f85c49fe967a12b99c75ffa1eb2d398e1c0c40b2;hp=fba1f79bef0eef571c59cf75e5db2fe7d6853f0a;hb=8477e53d8e78606e4c4e4bf91c77b1011aab583c;hpb=df647c70b4148894c7d87fc499df5a9050347aec diff --git a/client/src/components/GameList.vue b/client/src/components/GameList.vue index fba1f79b..f85c49fe 100644 --- a/client/src/components/GameList.vue +++ b/client/src/components/GameList.vue @@ -32,7 +32,8 @@ export default { data: function() { return { st: store.state, - showCadence: true + deleted: {}, //mark deleted games + showCadence: window.innerWidth >= 425 //TODO: arbitrary value }; }, mounted: function() { @@ -42,7 +43,7 @@ export default { if (!timeoutLaunched) { timeoutLaunched = true; setTimeout(() => { - this.showCadence = window.innerWidth >= 425; //TODO: arbitrary + this.showCadence = window.innerWidth >= 425; timeoutLaunched = false; }, 500); } @@ -53,37 +54,39 @@ export default { // Show in order: games where it's my turn, my running games, my games, other games let minCreated = Number.MAX_SAFE_INTEGER; let maxCreated = 0; - let augmentedGames = this.games.map(g => { - let priority = 0; - let myColor = undefined; - if ( - g.players.some( - p => p.uid == this.st.user.id || p.sid == this.st.user.sid - ) - ) { - priority++; - myColor = - g.players[0].uid == this.st.user.id || - g.players[0].sid == this.st.user.sid - ? "w" - : "b"; - if (g.score == "*") { + let augmentedGames = this.games + .filter(g => !this.deleted[g.id]) + .map(g => { + let priority = 0; + let myColor = undefined; + if ( + g.players.some( + p => p.uid == this.st.user.id || p.sid == this.st.user.sid + ) + ) { priority++; - // I play in this game, so g.fen will be defined - // NOTE: this is a fragile way to detect turn, - // but since V isn't defined let's do that for now. (TODO:) - //if (V.ParseFen(g.fen).turn == myColor) - if (g.fen.match(" " + myColor + " ")) priority++; + myColor = + g.players[0].uid == this.st.user.id || + g.players[0].sid == this.st.user.sid + ? "w" + : "b"; + if (g.score == "*") { + priority++; + // I play in this game, so g.fen will be defined + // NOTE: this is a fragile way to detect turn, + // but since V isn't defined let's do that for now. (TODO:) + //if (V.ParseFen(g.fen).turn == myColor) + if (g.fen.match(" " + myColor + " ")) priority++; + } } - } - if (g.created < minCreated) minCreated = g.created; - if (g.created > maxCreated) maxCreated = g.created; - return Object.assign({}, g, { - priority: priority, - myTurn: priority == 3, - myColor: myColor + if (g.created < minCreated) minCreated = g.created; + if (g.created > maxCreated) maxCreated = g.created; + return Object.assign({}, g, { + priority: priority, + myTurn: priority == 3, + myColor: myColor + }); }); - }); const deltaCreated = maxCreated - minCreated; return augmentedGames.sort((g1, g2) => { return ( @@ -129,7 +132,14 @@ export default { }, deleteGame: function(game, e) { if (game.score != "*") { - if (confirm(this.st.tr["Remove game?"])) GameStorage.remove(game.id); + if (confirm(this.st.tr["Remove game?"])) { + GameStorage.remove( + game.id, + () => { + this.$set(this.deleted, game.id, true); + } + ); + } e.stopPropagation(); } }