X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fcomponents%2FComputerGame.vue;h=9cd5f9b1bfac70611d0aefaa7ae033c73aae7965;hp=f611167da0896cab35010f7a4fc7aa27a51f4638;hb=d2edca6dfaafed2d1ab8d5941dbb77ed801798f6;hpb=e20b2a442f49e4109b5658c482133b871e48a41b diff --git a/client/src/components/ComputerGame.vue b/client/src/components/ComputerGame.vue index f611167d..9cd5f9b1 100644 --- a/client/src/components/ComputerGame.vue +++ b/client/src/components/ComputerGame.vue @@ -48,11 +48,13 @@ export default { // 250 = length of animation, 500 = delay between sub-moves // TODO: a callback would be cleaner. 250 + (Array.isArray(compMove) ? (compMove.length - 1) * 750 : 0); - setTimeout(() => self.processMove(compMove), animationLength); - self.compThink = false; - if (self.game.score != "*") - // User action - self.$emit("game-stopped"); + setTimeout( + () => { + self.compThink = false; + self.processMove(compMove); + }, + animationLength + ); }, delay); }; }, @@ -66,14 +68,14 @@ export default { moves: [] }; game.fen = game.fenStart; - if (this.gameInfo.mode == "versus") - CompgameStorage.add(game); + if (this.gameInfo.mode == "versus") CompgameStorage.add(game); } if (!game.mycolor) game.mycolor = (Math.random() < 0.5 ? "w" : "b"); this.compWorker.postMessage(["init", game.fen]); this.vr = new V(game.fen); - game.players = [{ name: "Myself" }, { name: "Computer" }]; - if (game.mycolor == "b") game.players = game.players.reverse(); + game.players = [{ name: "Computer" }, { name: "Computer" }]; + if (this.gameInfo.mode == "versus") + game.players[game.mycolor == 'w' ? 0 : 1] = { name: "Myself" }; game.score = "*"; //finished games are removed game.mode = this.gameInfo.mode; this.currentUrl = document.location.href; //to avoid playing outside page @@ -92,15 +94,17 @@ export default { }, processMove: function(move, scoreObj) { playMove(move, this.vr); - // This move could have ended the game: + // Maybe the user stopped the game: + if (this.game.score != "*") { + this.$emit("game-stopped"); + return; + } + // This move could have ended the game if (!scoreObj) scoreObj = { score: this.vr.getCurrentScore() }; if (scoreObj.score != "*") { this.gameOver(scoreObj.score); return; } - if (this.game.score != "*") - // The game already ended, probably because of a user action - return; // Send the move to web worker (including his own moves) this.compWorker.postMessage(["newmove", move]); if (this.gameInfo.mode == "auto" || this.vr.turn != this.game.mycolor)