X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fcomponents%2FComputerGame.vue;h=14c1b071f4514b9dd71760fb7517b320dc95255a;hp=a4a53f65ff34d44151f15d5fe2f49d9a4ba9fdff;hb=e6a5a8eae62d8af13435687c81d19a20b77f1de3;hpb=d641bec1b3b299e16b7da93f966dad0b0bd35088 diff --git a/client/src/components/ComputerGame.vue b/client/src/components/ComputerGame.vue index a4a53f65..14c1b071 100644 --- a/client/src/components/ComputerGame.vue +++ b/client/src/components/ComputerGame.vue @@ -80,12 +80,8 @@ export default { if (!!this.gameInfo.fen) this.launchGame(); }, - // dans variant.js (plutôt room.js) conn gère aussi les challenges - // et les chats dans chat.js. Puis en webRTC, repenser tout ça. methods: { - launchGame: async function() { - const vModule = await import("@/variants/" + this.gameInfo.vname + ".js"); - window.V = vModule.VariantRules; + launchGame: function() { this.compWorker.postMessage(["scripts",this.gameInfo.vname]); this.compWorker.postMessage(["init",this.gameInfo.fen]); this.vr = new V(this.gameInfo.fen);