X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fcomponents%2FBoard.vue;h=d89ee40498c0a2fd205934b1987ceb4ae99b05ee;hp=5080e846b650d098cc6674f2aa26db96177d9e2f;hb=d54f6261c9e30f4eabb402ad301dd5c5e40fb656;hpb=28b32b4fc7c23b1c72bed68e1897576c5be46c3d diff --git a/client/src/components/Board.vue b/client/src/components/Board.vue index 5080e846..d89ee404 100644 --- a/client/src/components/Board.vue +++ b/client/src/components/Board.vue @@ -25,6 +25,7 @@ export default { selectedPiece: null, //moving piece (or clicked piece) start: null, //pixels coordinates + id of starting square (click or drag) click: "", + clickTime: 0, settings: store.state.settings }; }, @@ -54,6 +55,10 @@ export default { this.settings.highlight && ["all","highlight"].includes(V.ShowMoves) ); + const showCheck = ( + this.settings.highlight && + ["all","highlight","byrow"].includes(V.ShowMoves) + ); const orientation = !V.CanFlip ? "w" : this.orientation; // Ensure that squares colors do not change when board is flipped const lightSquareMod = (sizeX + sizeY) % 2; @@ -112,8 +117,13 @@ export default { attrs: { src: "/images/pieces/" + - this.vr.getPpath(this.vr.board[ci][cj], this.userColor, this.score) + - ".svg" + this.vr.getPpath( + this.vr.board[ci][cj], + // Extra args useful for some variants: + this.userColor, + this.score, + this.orientation) + + V.IMAGE_EXTENSION } }) ); @@ -143,8 +153,8 @@ export default { "in-shadow": inShadow(ci, cj), "highlight-light": inHighlight(ci, cj) && lightSquare, "highlight-dark": inHighlight(ci, cj) && !lightSquare, - "incheck-light": showLight && lightSquare && incheckSq[ci][cj], - "incheck-dark": showLight && !lightSquare && incheckSq[ci][cj] + "incheck-light": showCheck && lightSquare && incheckSq[ci][cj], + "incheck-dark": showCheck && !lightSquare && incheckSq[ci][cj] }, attrs: { id: getSquareId({ x: ci, y: cj }) @@ -275,57 +285,79 @@ export default { if (!!this.vr.reserve) elementArray.push(reserveBottom); const boardElt = document.querySelector(".game"); if (this.choices.length > 0 && !!boardElt) { - //no choices to show at first drawing + // No choices to show at first drawing const squareWidth = boardElt.offsetWidth / sizeY; const offset = [boardElt.offsetTop, boardElt.offsetLeft]; + const maxNbeltsPerRow = Math.min(this.choices.length, sizeY); + let topOffset = offset[0] + (sizeY / 2) * squareWidth - squareWidth / 2; + let choicesHeight = squareWidth; + if (this.choices.length >= sizeY) { + // A second row is required (Eightpieces variant) + topOffset -= squareWidth / 2; + choicesHeight *= 2; + } const choices = h( "div", { attrs: { id: "choices" }, class: { row: true }, style: { - top: offset[0] + (sizeY / 2) * squareWidth - squareWidth / 2 + "px", + top: topOffset + "px", left: offset[1] + - (squareWidth * (sizeY - this.choices.length)) / 2 + + (squareWidth * Math.max(sizeY - this.choices.length, 0)) / 2 + "px", - width: this.choices.length * squareWidth + "px", - height: squareWidth + "px" + width: (maxNbeltsPerRow * squareWidth) + "px", + height: choicesHeight + "px" } }, - this.choices.map(m => { - //a "choice" is a move - return h( - "div", - { - class: { - board: true, - ["board" + sizeY]: true - }, - style: { - width: 100 / this.choices.length + "%", - "padding-bottom": 100 / this.choices.length + "%" - } - }, - [ - h("img", { - attrs: { - src: - "/images/pieces/" + - this.vr.getPpath(m.appear[0].c + m.appear[0].p) + - ".svg" + [ h( + "div", + { }, + this.choices.map(m => { + // A "choice" is a move + const applyMove = (e) => { + e.stopPropagation(); + // Force a delay between move is shown and clicked + // (otherwise a "double-click" bug might occur) + if (Date.now() - this.clickTime < 200) return; + this.choices = []; + this.play(m); + }; + const onClick = + this.mobileBrowser + ? { touchend: applyMove } + : { mouseup: applyMove }; + return h( + "div", + { + class: { + board: true, + ["board" + sizeY]: true }, - class: { "choice-piece": true }, - on: { - click: () => { - this.play(m); - this.choices = []; - } + style: { + width: (100 / maxNbeltsPerRow) + "%", + "padding-bottom": (100 / maxNbeltsPerRow) + "%" } - }) - ] - ); - }) + }, + [ + h("img", { + attrs: { + src: + "/images/pieces/" + + this.vr.getPPpath( + m.appear[0].c + m.appear[0].p, + // Extra arg useful for some variants: + this.orientation) + + V.IMAGE_EXTENSION + }, + class: { "choice-piece": true }, + on: onClick + }) + ] + ); + }) + ) ] ); elementArray.unshift(choices); } @@ -436,8 +468,10 @@ export default { let endSquare = getSquareFromId(landing.id); let moves = this.findMatchingMoves(endSquare); this.possibleMoves = []; - if (moves.length > 1) this.choices = moves; - else if (moves.length == 1) this.play(moves[0]); + if (moves.length > 1) { + this.clickTime = Date.now(); + this.choices = moves; + } else if (moves.length == 1) this.play(moves[0]); // else: forbidden move attempt }, findMatchingMoves: function(endSquare) { @@ -519,18 +553,18 @@ img.ghost // TODO: no predefined highlight colors, but layers. How? .light-square.lichess.highlight-light - background-color: #cdd26a !important + background-color: #cdd26a .dark-square.lichess.highlight-dark - background-color: #aaa23a !important + background-color: #aaa23a .light-square.chesscom.highlight-light - background-color: #f7f783 !important + background-color: #f7f783 .dark-square.chesscom.highlight-dark - background-color: #bacb44 !important + background-color: #bacb44 .light-square.chesstempo.highlight-light - background-color: #9f9fff !important + background-color: #9f9fff .dark-square.chesstempo.highlight-dark - background-color: #557fff !important + background-color: #557fff