X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fcomponents%2FBoard.vue;h=5b8b92206c7d202f21d0a9df01d8609b5c404b3b;hp=b45280821e91119e533e00ca046206780df93b79;hb=cfc1cf0d2dde4d7f69f107d8c7ec30c815812da0;hpb=cdab566355412821c9187078ee0864ceb30545de diff --git a/client/src/components/Board.vue b/client/src/components/Board.vue index b4528082..5b8b9220 100644 --- a/client/src/components/Board.vue +++ b/client/src/components/Board.vue @@ -31,6 +31,7 @@ export default { circles: {}, //object of squares' ID --> true (TODO: use a set?) click: "", clickTime: 0, + initialized: 0, settings: store.state.settings }; }, @@ -194,7 +195,9 @@ export default { showCheck && lightSquare && incheckSq[ci][cj], "incheck-dark": showCheck && !lightSquare && incheckSq[ci][cj], - "hover-highlight": this.vr.hoverHighlight(ci, cj) + "hover-highlight": + this.vr.hoverHighlight( + [ci, cj], !this.analyze ? this.userColor : null) }, attrs: { id: getSquareId({ x: ci, y: cj }) @@ -297,7 +300,8 @@ export default { (!myReserveTop && !!this.vr.reserve[playingColor]) ); // Center reserves, assuming same number of pieces for each side: - const nbReservePieces = myReservePiecesArray.length; + const nbReservePieces = + Math.max(myReservePiecesArray.length, oppReservePiecesArray.length); const marginLeft = ((100 - nbReservePieces * (100 / reserveSquareNb)) / 2) + "%"; if (hasReserveTop) { @@ -460,6 +464,8 @@ export default { } }; } + if (this.initialized == 1) this.$emit("rendered"); + if (this.initialized <= 1) this.initialized++; return ( h( "div", @@ -544,15 +550,20 @@ export default { } }, addArrow: function(arrow) { - this.arrows.push(arrow); - // Also add to DOM: - const boardElt = document.getElementById("gamePosition"); - const squareWidth = boardElt.offsetWidth / V.size.y; - const bPos = boardElt.getBoundingClientRect(); - const newArrow = - this.getSvgArrow(arrow, bPos.top, bPos.left, squareWidth); - document.getElementById("arrowCanvas") - .insertAdjacentElement("beforeend", newArrow); + const arrowIdx = this.arrows.findIndex(a => { + return ( + a.start[0] == arrow.start[0] && a.start[1] == arrow.start[1] && + a.end[0] == arrow.end[0] && a.end[1] == arrow.end[1] + ); + }); + if (arrowIdx >= 0) + // Erase the arrow + this.arrows.splice(arrowIdx, 1); + else + // Add to arrows vector: + this.arrows.push(arrow); + // NOTE: no need to draw here, will be re-draw + // by updated() hook callong re_setDrawings() }, getSvgArrow: function(arrow, top, left, squareWidth) { const aStart = @@ -575,11 +586,12 @@ export default { return path; }, re_setDrawings: function() { + // Add some drawing on board (for some variants + arrows and circles) + const boardElt = document.getElementById("gamePosition"); + if (!boardElt) return; // Remove current canvas, if any const curCanvas = document.getElementById("arrowCanvas"); if (!!curCanvas) curCanvas.parentNode.removeChild(curCanvas); - // Add some drawing on board (for some variants + arrows and circles) - const boardElt = document.getElementById("gamePosition"); const squareWidth = boardElt.offsetWidth / V.size.y; const bPos = boardElt.getBoundingClientRect(); let svgArrows = []; @@ -639,7 +651,6 @@ export default { document.getElementById("rootBoardElement").appendChild(arrowCanvas); }, mousedown: function(e) { - e.preventDefault(); if (!this.mobileBrowser && e.which != 3) // Cancel current drawing and circles, if any this.cancelResetArrows(); @@ -650,6 +661,7 @@ export default { document.getElementById("boardContainer").getBoundingClientRect(); // NOTE: classList[0] is enough: 'piece' is the first assigned class const withPiece = (e.target.classList[0] == "piece"); + if (withPiece) e.preventDefault(); // Show possible moves if current player allowed to play const startSquare = getSquareFromId(withPiece ? e.target.parentNode.id : e.target.id); @@ -693,6 +705,7 @@ export default { } else if (e.which == 3) { // Mouse right button + e.preventDefault(); this.containerPos = document.getElementById("gamePosition").getBoundingClientRect(); let elem = e.target; @@ -700,6 +713,7 @@ export default { while (elem.tagName == "IMG") elem = elem.parentNode; this.startArrow = getSquareFromId(elem.id); } + else e.preventDefault(); }, mousemove: function(e) { if (!this.selectedPiece && !this.startArrow) return; @@ -760,15 +774,17 @@ export default { } }, mouseup: function(e) { - e.preventDefault(); if (this.mobileBrowser || e.which == 1) { if (!this.selectedPiece) return; + e.preventDefault(); // Drag'n drop. Selected piece is no longer needed: this.selectedPiece.parentNode.removeChild(this.selectedPiece); delete this.selectedPiece; this.selectedPiece = null; this.processMoveAttempt(e); - } else if (e.which == 3) { + } + else if (e.which == 3) { + e.preventDefault(); if (!this.startArrow) return; // Mouse right button this.movingArrow = null;