X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fcomponents%2FBaseGame.vue;h=8cb1f68a705b93ea4c751391d604b41a8eec360c;hp=fdbd2c3c2d2c1b91783dbd3cedcc5d4bd30e0265;hb=5b18515f0b7dbfab8a2770d9b0fc7aace09267dc;hpb=a06fc4ba49b535ba45d70ee7401c5d2e26faefa2 diff --git a/client/src/components/BaseGame.vue b/client/src/components/BaseGame.vue index fdbd2c3c..8cb1f68a 100644 --- a/client/src/components/BaseGame.vue +++ b/client/src/components/BaseGame.vue @@ -94,7 +94,6 @@ export default { incheck: [], //for Board inMultimove: false, autoplay: false, - autoplayLoop: null, inPlay: false, stackToPlay: [] }; @@ -164,7 +163,8 @@ export default { .addEventListener("click", processModalClick); }, beforeDestroy: function() { - if (!!this.autoplayLoop) clearInterval(this.autoplayLoop); + // TODO: probably not required + this.autoplay = false; }, methods: { focusBg: function() { @@ -216,6 +216,10 @@ export default { const firstMoveColor = parsedFen.turn; this.firstMoveNumber = Math.floor(parsedFen.movesCount / 2) + 1; let L = this.moves.length; + if (L == 0) { + this.incheck = []; + this.score = "*"; + } this.moves.forEach((move,idx) => { // Strategy working also for multi-moves: if (!Array.isArray(move)) move = [move]; @@ -229,8 +233,8 @@ export default { if (idxM == Lm - 1) m.fen = this.vr.getFen(); if (idx == L - 1 && idxM == Lm - 1) { this.incheck = checkSquares; - const score = this.vr.getCurrentScore(); - if (["1-0", "0-1"].includes(score)) m.notation += "#"; + this.score = this.vr.getCurrentScore(); + if (["1-0", "0-1"].includes(this.score)) m.notation += "#"; } }); }); @@ -333,32 +337,15 @@ export default { document.getElementById("modalEog").checked = true; }, runAutoplay: function() { - const infinitePlay = () => { - if (this.cursor == this.moves.length - 1) { - clearInterval(this.autoplayLoop); - this.autoplayLoop = null; - this.autoplay = false; - return; - } - if (this.inPlay || this.inMultimove) - // Wait next tick - return; - this.play(); - }; if (this.autoplay) { this.autoplay = false; - clearInterval(this.autoplayLoop); - this.autoplayLoop = null; - } else { + if (this.stackToPlay.length > 0) + // Move(s) arrived in-between + this.play(this.stackToPlay.pop(), "received"); + } + else if (this.cursor < this.moves.length - 1) { this.autoplay = true; - setTimeout( - () => { - infinitePlay(); - this.autoplayLoop = setInterval(infinitePlay, 1500); - }, - // Small delay otherwise the first move is played too fast - 500 - ); + this.play(); } }, // Animate an elementary move @@ -417,7 +404,7 @@ export default { if (!!move) this.play(move); }, // "light": if gotoMove() or gotoEnd() - play: function(move, received, light, noemit) { + play: function(move, received, light) { // Freeze while choices are shown: if (this.$refs["board"].choices.length > 0) return; const navigate = !move; @@ -432,18 +419,17 @@ export default { return; } if (!!received) { - if (this.mode == "analyze") this.toggleAnalyze(); - if (this.cursor < this.moves.length - 1) - // To play a received move, cursor must be at the end of the game: - this.gotoEnd(); - } - if (!!noemit) { - if (this.inPlay) { - // Received moves in observed games can arrive too fast: + if (this.autoplay || this.inPlay) { + // Received moves while autoplaying are stacked, + // and in observed games they could arrive too fast: this.stackToPlay.unshift(move); return; } this.inPlay = true; + if (this.mode == "analyze") this.toggleAnalyze(); + if (this.cursor < this.moves.length - 1) + // To play a received move, cursor must be at the end of the game: + this.gotoEnd(); } // The board may show some the possible moves: (TODO: bad solution) this.$refs["board"].resetCurrentAttempt(); @@ -494,8 +480,7 @@ export default { if (animate && smove.start.x >= 0) { self.animateMove(smove, () => { playSubmove(smove); - if (moveIdx < move.length) - setTimeout(executeMove, 500); + if (moveIdx < move.length) setTimeout(executeMove, 500); else afterMove(smove, initurn); }); } else { @@ -508,7 +493,7 @@ export default { const computeScore = () => { const score = this.vr.getCurrentScore(); if (!navigate) { - if (["1-0","0-1"].includes(score)) { + if (["1-0", "0-1"].includes(score)) { if (Array.isArray(this.lastMove)) { const L = this.lastMove.length; this.lastMove[L - 1].notation += "#"; @@ -532,18 +517,27 @@ export default { this.emitFenIfAnalyze(); this.inMultimove = false; this.score = computeScore(); + if (this.autoplay) { + if (this.cursor < this.moves.length - 1) + setTimeout(this.play, 1000); + else { + this.autoplay = false; + if (this.stackToPlay.length > 0) + // Move(s) arrived in-between + this.play(this.stackToPlay.pop(), "received"); + } + } if (this.mode != "analyze" && !navigate) { - if (!noemit && this.mode != "analyze") { + if (!received) { // Post-processing (e.g. computer play). const L = this.moves.length; - // NOTE: always emit the score, even in unfinished, - // to tell Game::processMove() that it's not a received move. + // NOTE: always emit the score, even in unfinished this.$emit("newmove", this.moves[L-1], { score: this.score }); } else { this.inPlay = false; if (this.stackToPlay.length > 0) // Move(s) arrived in-between - this.play(this.stackToPlay.pop(), received, light, noemit); + this.play(this.stackToPlay.pop(), "received"); } } }