X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fcomponents%2FBaseGame.vue;h=1ea862fbe05264fd7de870a3c18984ea41c44d94;hp=e04f5082e08e98f56ecf9bc98e8ae362a3d273af;hb=63ca2b89cfe577efd168c6b2e26750cb01b66d64;hpb=430a203855578f9bbf4c851165c6066a741ff1f8 diff --git a/client/src/components/BaseGame.vue b/client/src/components/BaseGame.vue index e04f5082..1ea862fb 100644 --- a/client/src/components/BaseGame.vue +++ b/client/src/components/BaseGame.vue @@ -7,7 +7,7 @@ div#baseGame(tabindex=-1 @click="() => focusBg()" @keydown="handleKeys") h3#eogMessage.section {{ endgameMessage }} .row #boardContainer.col-sm-12.col-md-9 - Board(:vr="vr" :last-move="lastMove" :analyze="analyze" + Board(:vr="vr" :last-move="lastMove" :analyze="game.mode=='analyze'" :user-color="game.mycolor" :orientation="orientation" :vname="game.vname" @play-move="play") #controls @@ -16,11 +16,11 @@ div#baseGame(tabindex=-1 @click="() => focusBg()" @keydown="handleKeys") button(@click="flip") ⇅ button(@click="() => play()") > button(@click="gotoEnd") >> - #fenDiv(v-if="showFen && !!vr") - p(@click="gotoFenContent") {{ vr.getFen() }} #pgnDiv a#download(href="#") button(@click="download") {{ st.tr["Download PGN"] }} + button(v-if="game.mode!='analyze'" @click="analyzePosition") + | {{ st.tr["Analyze"] }} .col-sm-12.col-md-3 MoveList(v-if="showMoves" :score="game.score" :message="game.scoreMsg" :moves="moves" :cursor="cursor" @goto-move="gotoMove") @@ -59,20 +59,14 @@ export default { this.re_setVariables(); }, // Received a new move to play: - "game.moveToPlay": function() { - this.play(this.game.moveToPlay, "receive", this.game.vname=="Dark"); + "game.moveToPlay": function(newMove) { + if (!!newMove) //if stop + launch new game, get undefined move + this.play(newMove, "receive"); }, }, computed: { showMoves: function() { - return true; - //return window.innerWidth >= 768; - }, - showFen: function() { - return this.game.vname != "Dark" || this.game.score != "*"; - }, - analyze: function() { - return this.game.mode == "analyze" || this.game.score != "*"; + return this.game.vname != "Dark" || this.game.mode=="analyze"; }, }, created: function() { @@ -131,10 +125,11 @@ export default { this.cursor = L-1; this.lastMove = (L > 0 ? this.moves[L-1] : null); }, - gotoFenContent: function(event) { - const newUrl = "#/analyze/" + this.game.vname + - "/?fen=" + event.target.innerText.replace(/ /g, "_"); - window.open(newUrl); //to open in a new tab + analyzePosition: function() { + const newUrl = "/analyze/" + this.game.vname + + "/?fen=" + this.vr.getFen().replace(/ /g, "_"); + //window.open("#" + newUrl); //to open in a new tab + this.$router.push(newUrl); //better }, download: function() { const content = this.getPgn(); @@ -194,7 +189,7 @@ export default { modalBox.checked = true; setTimeout(() => { modalBox.checked = false; }, 2000); }, - animateMove: function(move) { + animateMove: function(move, callback) { let startSquare = document.getElementById(getSquareId(move.start)); let endSquare = document.getElementById(getSquareId(move.end)); let rectStart = startSquare.getBoundingClientRect(); @@ -219,66 +214,65 @@ export default { for (let i=0; i { + if (!!receive && this.cursor < this.moves.length-1) this.gotoEnd(); //required to play the move - return this.animateMove(move); - } - if (!navigate) - { - move.color = this.vr.turn; - move.notation = this.vr.getNotation(move); - } - // Not programmatic, or animation is over - this.vr.play(move); - this.cursor++; - this.lastMove = move; - if (this.st.settings.sound == 2) - new Audio("/sounds/move.mp3").play().catch(err => {}); - if (!navigate) - { - move.fen = this.vr.getFen(); - if (this.game.score == "*" || this.analyze) + if (navigate) + { + if (this.cursor == this.moves.length-1) + return; //no more moves + move = this.moves[this.cursor+1]; + } + else { + move.color = this.vr.turn; + move.notation = this.vr.getNotation(move); + } + this.vr.play(move); + this.cursor++; + this.lastMove = move; + if (this.st.settings.sound == 2) + new Audio("/sounds/move.mp3").play().catch(err => {}); + if (!navigate) + { + move.fen = this.vr.getFen(); // Stack move on movesList at current cursor if (this.cursor == this.moves.length) this.moves.push(move); else this.moves = this.moves.slice(0,this.cursor).concat([move]); } - } - if (!this.analyze) - this.$emit("newmove", move); //post-processing (e.g. computer play) - // Is opponent in check? - this.incheck = this.vr.getCheckSquares(this.vr.turn); - const score = this.vr.getCurrentScore(); - if (score != "*") - { - const message = this.getScoreMessage(score); - if (!this.analyze) - this.$emit("gameover", score, message); - else //just show score on screen (allow undo) - this.showEndgameMsg(score + " . " + message); - } + if (this.game.mode != "analyze") + this.$emit("newmove", move); //post-processing (e.g. computer play) + // Is opponent in check? + this.incheck = this.vr.getCheckSquares(this.vr.turn); + const score = this.vr.getCurrentScore(); + if (score != "*") + { + const message = this.getScoreMessage(score); + if (this.game.mode != "analyze") + this.$emit("gameover", score, message); + else //just show score on screen (allow undo) + this.showEndgameMsg(score + " . " + message); + } + }; + if (!!receive && this.game.vname != "Dark") + this.animateMove(move, doPlayMove); + else + doPlayMove(); }, undo: function(move) { const navigate = !move; @@ -328,7 +322,7 @@ export default {