X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fclient_OLD%2Fjavascripts%2Fvariants%2FZen.js;fp=client%2Fclient_OLD%2Fjavascripts%2Fvariants%2FZen.js;h=6a568db926c5ca2617d61c8070ead4b97b3160b8;hp=0000000000000000000000000000000000000000;hb=625022fdcf750f0aff8fcd699f7e9b89730e1d10;hpb=b955c65b942d09d24b5c3bed0d755d4f2f8f71f1 diff --git a/client/client_OLD/javascripts/variants/Zen.js b/client/client_OLD/javascripts/variants/Zen.js new file mode 100644 index 00000000..6a568db9 --- /dev/null +++ b/client/client_OLD/javascripts/variants/Zen.js @@ -0,0 +1,227 @@ +class ZenRules extends ChessRules +{ + // NOTE: enPassant, if enabled, would need to redefine carefully getEpSquare + static get HasEnpassant() { return false; } + + // TODO(?): some duplicated code in 2 next functions + getSlideNJumpMoves([x,y], steps, oneStep) + { + const color = this.getColor(x,y); + let moves = []; + outerLoop: + for (let loop=0; loop { + moves.push(this.getBasicMove([x,y], [i,j], {c:color,p:p})); + }); + } + else + { + // All other cases + moves.push(this.getBasicMove([x,y], [i,j])); + } + } + } + return moves; + } + + // Find possible captures from a square: look in every direction! + findCaptures(sq) + { + let moves = []; + + Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.PAWN)); + Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.ROOK)); + Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.KNIGHT)); + Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.BISHOP)); + Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.QUEEN)); + + return moves; + } + + getPotentialPawnMoves([x,y]) + { + const color = this.getColor(x,y); + let moves = []; + const [sizeX,sizeY] = [V.size.x,V.size.y]; + const shift = (color == 'w' ? -1 : 1); + const startRank = (color == 'w' ? sizeY-2 : 1); + const firstRank = (color == 'w' ? sizeY-1 : 0); + const lastRank = (color == "w" ? 0 : sizeY-1); + + if (x+shift != lastRank) + { + // Normal moves + if (this.board[x+shift][y] == V.EMPTY) + { + moves.push(this.getBasicMove([x,y], [x+shift,y])); + if ([startRank,firstRank].includes(x) && this.board[x+2*shift][y] == V.EMPTY) + { + //two squares jump + moves.push(this.getBasicMove([x,y], [x+2*shift,y])); + } + } + } + + else //promotion + { + let promotionPieces = [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN]; + promotionPieces.forEach(p => { + // Normal move + if (this.board[x+shift][y] == V.EMPTY) + moves.push(this.getBasicMove([x,y], [x+shift,y], {c:color,p:p})); + }); + } + + // No en passant here + + // Add "zen" captures + Array.prototype.push.apply(moves, this.findCaptures([x,y])); + + return moves; + } + + getPotentialRookMoves(sq) + { + let noCaptures = this.getSlideNJumpMoves(sq, V.steps[V.ROOK]); + let captures = this.findCaptures(sq); + return noCaptures.concat(captures); + } + + getPotentialKnightMoves(sq) + { + let noCaptures = this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep"); + let captures = this.findCaptures(sq); + return noCaptures.concat(captures); + } + + getPotentialBishopMoves(sq) + { + let noCaptures = this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]); + let captures = this.findCaptures(sq); + return noCaptures.concat(captures); + } + + getPotentialQueenMoves(sq) + { + let noCaptures = this.getSlideNJumpMoves( + sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP])); + let captures = this.findCaptures(sq); + return noCaptures.concat(captures); + } + + getPotentialKingMoves(sq) + { + // Initialize with normal moves + let noCaptures = this.getSlideNJumpMoves(sq, + V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep"); + let captures = this.findCaptures(sq); + return noCaptures.concat(captures).concat(this.getCastleMoves(sq)); + } + + getNotation(move) + { + // Recognize special moves first + if (move.appear.length == 2) + { + // castle + if (move.end.y < move.start.y) + return "0-0-0"; + else + return "0-0"; + } + + // Translate initial square (because pieces may fly unusually in this variant!) + const initialSquare = V.CoordsToSquare(move.start); + + // Translate final square + const finalSquare = V.CoordsToSquare(move.end); + + let notation = ""; + const piece = this.getPiece(move.start.x, move.start.y); + if (piece == V.PAWN) + { + // pawn move (TODO: enPassant indication) + if (move.vanish.length > 1) + { + // capture + notation = initialSquare + "x" + finalSquare; + } + else //no capture + notation = finalSquare; + if (piece != move.appear[0].p) //promotion + notation += "=" + move.appear[0].p.toUpperCase(); + } + + else + { + // Piece movement + notation = piece.toUpperCase(); + if (move.vanish.length > 1) + notation += initialSquare + "x"; + notation += finalSquare; + } + return notation; + } + + static get VALUES() + { + // TODO: experimental + return { + 'p': 1, + 'r': 3, + 'n': 2, + 'b': 2, + 'q': 5, + 'k': 1000 + } + } +}