X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=TODO;h=cd695996cfbc07e7a866671cfdbf2cb1945dd8ab;hp=f0181969014527a856a2d89ca1a9050fc080bb9c;hb=e20b2a442f49e4109b5658c482133b871e48a41b;hpb=984b39b4328848869df18ea8faadf37d3a297fc5 diff --git a/TODO b/TODO index f0181969..cd695996 100644 --- a/TODO +++ b/TODO @@ -1,50 +1,46 @@ -Email form instead of clear email: -https://nodemailer.com/smtp/ -https://www.w3schools.com/nodejs/nodejs_email.asp - -Finish rules translation in Spanish + improve existing ones -Design: final touch (gain extra space on top, using space on the right) -Crazyhouse: center reserves, grey if zero available, numbers superimposed -Promotions: increase pieces sizes, better background. -Code: use two spaces instead of tabs, everywhere. -Increase code line length to 100 or more? -(http://katafrakt.me/2017/09/16/80-characters-line-length-limit/) -Chat button should be more apparent after game ends (color ?) -Reinforce security for problems upload (how ?) -The mode switch between human/computer/friend (+ problem) is a mess -(example: finished computer game, ongoing friend game, reload, friend game is unreachable) - -Later: -Let choice of time control, allow correspondance play, several games at the same time -==> need to use indexedDB instead of localStorage. Maybe with Dexie https://dexie.org/ -Each user would have a unique identifier stored in the client DB. -Allow to cancel games (if opponent doesn't connect again) -Identity would be browser-based: different games on smartphone, home computer, work computer... (why not ?) -Index might still look the same, and variant page would have another tab "Games" -==> running, and finished (which can be deleted from local memory) -(A true analysis mode could be implemented also, to navigate in completed games --> use a button) -Allow challenging a specific player (by his chosen name) -But keep the random pairings as main playing way + always playing in ZEN mode, -except when accepting an individual challenge. - -style menu : surligner onglet courant - -Interface : - - un menu "jouer" avec sous menus humain, computer, (ou mieux : une modalBox à paramètres, timeControl, type d'adversaire ==> "new Game") - --> cette "modal" doit être affichée par défaut en arrivant sur la page (si pas de chemin renseigné) - --> ou alors non, affichage plutôt des parties en cours (liste avec diags : en 2nd sous-menu "games") - [ friend-->renommé en 'analyse' et devenant un vrai mode analyse (on garde ces trois modes ?) ] - - un menu "joueurs" avec liste "P2P" des connectés (sous-menu de "Jouer" ?) - --> plutôt dans une sorte de "hall" avec liste des connectés ? - - un menu "étudier" avec sous-menus règles, [analyse (également accessible depuis import partie)], problèmes - -problèmes : récupérer 20 ou 50 depuis le serveur, puis les afficher un par un en les analysant directement, -comme sur le site de ProgramFOX ==> présentation unifiée échiquier avec instructions dessus et soluce cachée dessous - -==> il faut pouvoir faire "new Interface(variables)" pour lancer une analyse de problème sans repasser par le mode jeu... - -Importer des parties : nécessite de parser le PGN produit (possible, un peu pénible) -mais permettrait mode analyse (avec bouton "analyse", comme sur ancien site). - -espagnol : jugada ou movimiento ? -fin de la partida au lieu de final de partida ? +Issue: embedded rules language not updated when language is set (in Analyse, Game and Problems) +Also: if new live game starts in background, "new game" notify OK but not first move (not too serious however) +On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen" +(=> comme pour corr) + option "confirm moves in corr games"? + +https://www.chessvariants.com/winning.dir/kinglet.html +you need to win all the pawns to win the game +kings are not royal + +https://www.chessvariants.com/diffmove.dir/balaklava.html + +Rampage Chess: Any Unit May move to any empty square that is guarded. A King cannot make a special move to get out of check. + +Swap chess: Friendly pieces may swap places + +https://www.chessvariants.com/crossover.dir/koopachess.html +--> Can a stunned piece capture? Maybe not. ...recover? After 5 moves? Never? + +https://www.chessvariants.com/diffmove.dir/checkers.html --> "Forward" +in 1974 by Hans Multhopp + +Clorange: +Clockwork Orange Chess (Fergus Duniho, +1999). https://www.chessvariants.com/other.dir/clockworkorange.html +implem : pieces code, yellow/red, easy + +https://www.chessvariants.com/difftaking.dir/replacement.html + +https://www.chessvariants.com/other.dir/pocket.html +https://www.chessvariants.com/other.dir/fugue.html +https://www.chessvariants.com/rules/spartan-chess +https://www.chessvariants.com/mvopponent.dir/avalanche.html + +https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html +https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html + +===== + +fanorona https://fr.wikipedia.org/wiki/Fanorona +Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960 +gess https://en.wikipedia.org/wiki/Gess +weiqi (check if landed stone captures, walk on connected components), go13, go9, gomoku, reversi + first click show the stone, second click confirm the move? +avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), xiangqi, draughts, draughts8 +(puis quand hexaboards peut-être: hexavariants + Hex) +Byo-yomi possible: 1h+b15,5m (15 pierres 5 minutes)