X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=TODO;h=a911f9c8b73b91a829bcd9025cb40bbd3c040a5a;hp=774d82deefd3e09d6b855ad6184af7d7f73cc69d;hb=f63ba2771b8bc09885952a24b4115ab4d8c6aaa1;hpb=a9e1202b681d9d2f814767180183a0b04c58f8ab diff --git a/TODO b/TODO index 774d82de..a911f9c8 100644 --- a/TODO +++ b/TODO @@ -11,11 +11,16 @@ https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html Squatter Chess: safe on last rank = win Companion Chess : pieces of same nature don't attack each others -Medusa Chess = Isardam Crossing Chess = win when the king cross half-board +Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank) +Medusa Chess = Isardam +--> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval) + Kingmaker: pawns can promote also into enemy king +--> no king tracking, getCheckSquares + underCheck test all kings + Eightkings: 8 pawns + 8 kings (non-royal until the last remains?) -Crown Chess: place all units on move 1 (similar to Sittuyin, more freely) +--> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings =====