X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=TODO;h=9fec5b71b73605c6ead05e948a745568b9586e32;hp=4d99536b5c3e08e1b40507419de3c48b060cc743;hb=b9a5fe01da415dfbea740651c04e6e10dace2c21;hpb=1a788978e3682ab54b77af3edfe38e0b371edbc4 diff --git a/TODO b/TODO index 4d99536b..9fec5b71 100644 --- a/TODO +++ b/TODO @@ -1,4 +1,37 @@ -global lang cookie, + display (remember in each variant what is shown...) -translations (how ? switch on index page only, then find ideas...) -for each variant, adapt FEN (Crazyhouse, Grand, Loser, ...) -Improve style for various screen sizes +# Functionality: +On Game page "mconnect" events => + send lastate to them (because they have the game infos) or just "your turn" - if their turn + remember them to send next "newmove" (or just "it's your turn") later - if not their turn + (=> listen for "mdisconnect" as well) +From MyGames page: send "mconnect" to all online players (me included: potential multi-tabs) + When quit, send mdisconnect (relayed by server if no other MyGames tab). +And remove current "notify through newmove" on server in sockets.js + +Analyse mode when launched from a position: should keep orientation +--> $route query param, "side=w or b" + +Subcursor (intra move) for multi-move variants for better navigation (in BaseGame) + +Allow symmetric mode in all variants (vertical symmetry for racing kings) +flag in challenge, "Symmetric: true / false", option of GenRandInitFen() + +# Misc: +Saw once a "double challenge" bug, one anonymous and a second one logged +Both were asked a challenge probably, and both challenges added as different ones. + +# New variants +8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s +https://www.chessvariants.com/rules/8-piece-chess +Eightpieces : non-symmetric +Sym8pieces : symmetric (960) + +Generator vatiant, called "Matrix" ? +Peces on first rank never move but generate new pieces. Pawn don't generate. +A generator captured and replaced by a similar piece does not generate. +King does not generate. No castling. En passant possible? +Goal is still checkmate. + +Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. +If a pawn taken: direction of the capturer. + ++ Maxima, Interweave, Roccoco, Dynamo, Synchrone, Cannibal (force captures)