X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=TODO;h=9fec5b71b73605c6ead05e948a745568b9586e32;hp=3f79e69fe8291d16ae3e3364fa8ab317812fb671;hb=b9a5fe01da415dfbea740651c04e6e10dace2c21;hpb=69f3d8014e594ef949792d04d97b8286e9c2c268 diff --git a/TODO b/TODO index 3f79e69f..9fec5b71 100644 --- a/TODO +++ b/TODO @@ -1,19 +1,37 @@ -Finish rules translation in Spanish +# Functionality: +On Game page "mconnect" events => + send lastate to them (because they have the game infos) or just "your turn" - if their turn + remember them to send next "newmove" (or just "it's your turn") later - if not their turn + (=> listen for "mdisconnect" as well) +From MyGames page: send "mconnect" to all online players (me included: potential multi-tabs) + When quit, send mdisconnect (relayed by server if no other MyGames tab). +And remove current "notify through newmove" on server in sockets.js -Design: final touch (gain extra space on top, using space on the right) -Crazyhouse: my reserve vertically on the right, opponent just below board +Analyse mode when launched from a position: should keep orientation +--> $route query param, "side=w or b" -Bug MarseilleRules turn issue in computer game (last move is wrong) +Subcursor (intra move) for multi-move variants for better navigation (in BaseGame) -[Site "vchess.club"] -[Variant "Marseille"] -[Date "2018-12-26"] -[White "Myself"] -[Black "Computer"] -[FenStart "nrqkbrnb/pppppppp/8/8/8/8/PPPPPPPP/RKQBNRBN"] -[Fen "1rq3nb/1pk1p1p1/1Np1p2p/p7/8/2P5/PP2P1PP/RK1B2B1 w1 1000 -"] -[Result "0-1"] +Allow symmetric mode in all variants (vertical symmetry for racing kings) +flag in challenge, "Symmetric: true / false", option of GenRandInitFen() -1.f4 a5,h6 2.d3,c3 c6,Kc7 3.Qe3,Qe5 d6,dxe5 4.fxe5,e6 fxe6,Rxf1 5.Ng3,Nxf1 Nb6,Bg6 6.Nd2,Ne4 Bxe4,Bxd3 7.Nxd3,Nc5 Na4,Nxb6 +# Misc: +Saw once a "double challenge" bug, one anonymous and a second one logged +Both were asked a challenge probably, and both challenges added as different ones. -1.f2f4 a7a5,h7h6 2.d2d3,c2c3 c7c6,d8c7 3.c1e3,e3e5 d7d6,d6e5 4.f4e5,e5e6 f7e6,f8f1 5.h1g3,g3f1 a8b6,e8g6 6.f1d2,d2e4 g6e4,e4d3 7.e1d3,d3c5 c5a4,a4b6 +# New variants +8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s +https://www.chessvariants.com/rules/8-piece-chess +Eightpieces : non-symmetric +Sym8pieces : symmetric (960) + +Generator vatiant, called "Matrix" ? +Peces on first rank never move but generate new pieces. Pawn don't generate. +A generator captured and replaced by a similar piece does not generate. +King does not generate. No castling. En passant possible? +Goal is still checkmate. + +Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. +If a pawn taken: direction of the capturer. + ++ Maxima, Interweave, Roccoco, Dynamo, Synchrone, Cannibal (force captures)