X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=TODO;h=9f46a8eadccb39ceb8f8a38d2c8638eb4fe9f7a7;hp=3f4702936c0292ae3b51a1888dcc673e766c17aa;hb=2bb4666e276e837add0958554a11b38f7f4d9357;hpb=b36db5258400648f66727aba97fd0f1ee0de7640 diff --git a/TODO b/TODO index 3f470293..9f46a8ea 100644 --- a/TODO +++ b/TODO @@ -1,38 +1,50 @@ +r5k1/1R5p/3N4/4pP2/1p4P1/2p5/1rP1PKP1/8 w - - 0 1 + +Simultaneous games: view Game + Simultaneous, using component (One)Game +Storage: just key ID => IDs of actual games (in indexedDB) +In Hall challenge: acceptation on sender side (who launch the game when ready --> left click [which just delete if nobody registered, with confirm box]) + +Tournaments: merge with tournament.auder.net code. At the beginning, still admin / users. Later : admin / supervisors / users +=> recurrent tournament, eg. every sunday (late?) afternoon + wednesday evening, Discord-vote for variant? + Issue: embedded rules language not updated when language is set (in Analyse, Game and Problems) Also: if new live game starts in background, "new game" notify OK but not first move (not too serious however) On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen" (=> comme pour corr) + option "confirm moves in corr games"? -https://www.chessvariants.com/diffmove.dir/balaklava.html - -Rampage Chess: Any Unit May move to any empty square that is guarded. A King cannot make a special move to get out of check. - -Swap chess: Friendly pieces may swap places +https://www.chessvariants.com/other.dir/fugue.html +https://www.chessvariants.com/rules/spartan-chess +https://www.chessvariants.com/mvopponent.dir/avalanche.html +https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html +https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html -https://www.chessvariants.com/crossover.dir/koopachess.html ---> Can a stunned piece capture? Maybe not. ...recover? After 5 moves? Never? +https://brainking.com/en/GameRules?tp=47&fwa=ArchivedGame!g=8204276$i=1 -https://www.chessvariants.com/winning.dir/kinglet.html -you need to win all the pawns to win the game -kings are not royal +https://musketeerchess.net/games/cerebral/rules/rules.php +http://history.chess.free.fr/rollerball.htm -https://www.chessvariants.com/diffmove.dir/checkers.html --> "Forward" -in 1974 by Hans Multhopp +Squatter Chess: safe on last rank = win +Companion Chess : pieces of same nature don't attack each others +https://www.chessvariants.com/difftaking.dir/brotherhood.html +Crossing Chess = win when the king cross half-board +Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank) +Medusa Chess = Isardam +--> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval) -Clorange: -Clockwork Orange Chess (Fergus Duniho, -1999). https://www.chessvariants.com/other.dir/clockworkorange.html -implem : pieces code, yellow/red, easy +Kingmaker: pawns can promote also into enemy king +--> no king tracking, getCheckSquares + underCheck test all kings -https://www.chessvariants.com/difftaking.dir/replacement.html +Eightkings: 8 pawns + 8 kings (non-royal until the last remains?) +--> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings -https://www.chessvariants.com/other.dir/pocket.html -https://www.chessvariants.com/other.dir/fugue.html -https://www.chessvariants.com/rules/spartan-chess -https://www.chessvariants.com/mvopponent.dir/avalanche.html +https://www.jatektan.hu/_2018_vissza/2011_ig/uj2001/isakk1.html +https://boardgamegeek.com/boardgame/18661/alapo +Alapo is a strategy game. Each player owns twelve abstract pieces, two each of six different kinds. Round pieces move in any of the eight directions on the 6 by 6 board; square pieces move only orthogonally and triangular pieces only diagonally. Large pieces move any distance, small pieces only one field per turn. +Opponent pieces can be eliminated by moving onto their position. The goal is to reach the opponent's base line with one of your pieces without the opponent being able to eliminate your piece in his/her next move. -https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html -https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html +Maybe: +https://www.chessvariants.com/diffmove.dir/asymmetric.html +https://www.chessvariants.com/play/connected-chess =====