X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=TODO;h=9c74534741dbb043fd7980ace466c6ad85b28edf;hp=7e9c4834e9f73b12b16fe1d08101b43d5b59545b;hb=421bdcd4dfe845a4714416606e72e086e7860e2b;hpb=f35b9960e1c527fc400ebac85321bd4712459da3 diff --git a/TODO b/TODO index 7e9c4834..9c745347 100644 --- a/TODO +++ b/TODO @@ -2,14 +2,14 @@ On Game page "mconnect" events => send lastate to them (because they have the game infos) or just "your turn" - if their turn remember them to send next "newmove" (or just "it's your turn") later - if not their turn - (=> listen for "mdisconnect" as well) + (=> listen for "mdisconnect" as well, and gameover, and newgame) From MyGames page: send "mconnect" to all online players (me included: potential multi-tabs) When quit, send mdisconnect (relayed by server if no other MyGames tab). -And remove current "notify through newmove" on server in sockets.js # Misc: Saw once a "double challenge" bug, one anonymous and a second one logged Both were asked a challenge probably, and both challenges added as different ones. +=> would probably be solved by waiting for identity before adding people to people array # New variants 8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s