X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=TODO;h=924b6d0e090953aa5b9b584e5961c844874d2b15;hp=021a237effeddfcac582314795a411deb7d6f260;hb=41b3e69acb9195cc106dd018af5fc969ea2d48c0;hpb=c494576a9af379d88500c2e7b23428397ea749b4 diff --git a/TODO b/TODO index 021a237e..924b6d0e 100644 --- a/TODO +++ b/TODO @@ -1,41 +1,34 @@ -Simultaneous games: view Game + Simultaneous, using component (One)Game -Storage: just key ID => IDs of actual games (in indexedDB) -In Hall challenge: acceptation on sender side (who launch the game when ready --> left click [which just delete if nobody registered, with confirm box]) - -Tournaments: merge with tournament.auder.net code. At the beginning, still admin / users. Later : admin / supervisors / users -=> recurrent tournament, eg. every sunday (late?) afternoon + wednesday evening, Discord-vote for variant? - -Issue: embedded rules language not updated when language is set (in Analyse, Game and Problems) -Also: if new live game starts in background, "new game" notify OK but not first move (not too serious however) -On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen" -(=> comme pour corr) + option "confirm moves in corr games"? - -https://www.chessvariants.com/other.dir/fugue.html -https://www.chessvariants.com/rules/spartan-chess -https://www.chessvariants.com/mvopponent.dir/avalanche.html -https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html -https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html - -Squatter Chess: safe on last rank = win -Companion Chess : pieces of same nature don't attack each others -Crossing Chess = win when the king cross half-board -Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank) -Medusa Chess = Isardam ---> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval) - -Kingmaker: pawns can promote also into enemy king ---> no king tracking, getCheckSquares + underCheck test all kings - -Eightkings: 8 pawns + 8 kings (non-royal until the last remains?) ---> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings - -===== - -fanorona https://fr.wikipedia.org/wiki/Fanorona -Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960 -gess https://en.wikipedia.org/wiki/Gess -weiqi (check if landed stone captures, walk on connected components), go13, go9, gomoku, reversi - first click show the stone, second click confirm the move? -avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), xiangqi, draughts, draughts8 -(puis quand hexaboards peut-être: hexavariants + Hex) -Byo-yomi possible: 1h+b15,5m (15 pierres 5 minutes) +PROBABLY WON'T FIX: +Embedded rules language not updated when language is set (in Analyse, Game and Problems) +If new live game starts in background, "new game" notify OK but not first move. + +"FreeBoard", re-using a lot of Board logic, but with SVG (empty) board + SVG (empty) reserves. +Will be used for variants with custom non-rectangular board (Hex, at least) +Or, with other board shapes (see greenchess.net for example) + +Merge variants 1, 2 (3) into one with sub-variant selection when starting a game (New Game + vs engine + analyse) +E.g. Checkered 1 & 2 into one, and so on. +Need additional field in variant code... in a generic way (radiobutton or select or checkbox?) + +#New variants: +Chessplode +Tablut + +https://brainking.com/fr/GameRules?tp=128 Massacre Chess + +CWDA : need game options (also useful at least for Monster) +PizzaKings https://www.chessvariants.com/unequal.dir/pizza-kings.html +https://en.m.wikipedia.org/wiki/Chess_with_different_armies#Pizza_Kings%5B11%5D_(John_Lawson) + +Coin Chess +https://msoworld.com/product/chess-variants/ +Background: Unknown inventor +Rules: +Normal rules apply except for the introduction of a coin (or counter) +Black starts by placing the coin on any unoccupied square. Play then continues with players alternating turns as in normal chess. +On their turn, a player makes any legal move but may not move onto the square where the coin has been placed. The player may move over (but not onto), the coin square. +The player ends their turn by leaving the coin where it stands or moving the coin to a different unoccupied square. +The coin can never be placed on an occupied square, and therefore cannot be used to protect a piece from capture +A player wins by checkmating the opponent. Note that the coin can be used to remove escape squares from the king. + +https://www.chessvariants.com/other.dir/nemoroth.html :-)