X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=TODO;h=8d3eabcf75a6577b3b03030e3a36c20817910c29;hp=b3568538f58ee87cfd1a5898742d2d161d8d021b;hb=d54f6261c9e30f4eabb402ad301dd5c5e40fb656;hpb=9d218497ab97bc0e94ec4c1f0a40cf02df3ea0d4 diff --git a/TODO b/TODO index b3568538..8d3eabcf 100644 --- a/TODO +++ b/TODO @@ -1,5 +1,19 @@ -Full detection of repeated positions (including turn) -In UltimaChess, consider these rules modifications: http://www.inference.org.uk/mackay/ultima/ultima.html -Reintroduce isAttackedBy in Ultima, and fix it for pawns --> underCheck + stalemate ---> take into account that an immobilized piece does not give check. -(chameleons cannot be immobilized) +# New variants +Doublearmy: 2 kings remaining get mated. + +Landing pieces from empty board: +https://www.chessvariants.com/diffsetup.dir/unachess.html +Parachute v1 & 2 + +Generator variant, called "Matrix" ? +Peces on first rank never move but generate new pieces. Pawn don't generate. +A generator captured and replaced by a similar piece does not generate. +King does not generate. No castling. En passant possible? +Goal is still checkmate. + +Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. +If a pawn taken: direction of the capturer. + +Dynamo chess + +Maxima, Interweave, Roccoco