X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=TODO;h=8d3eabcf75a6577b3b03030e3a36c20817910c29;hp=8961f06087a5371a45d99bca0b8ee8040f357fdd;hb=d54f6261c9e30f4eabb402ad301dd5c5e40fb656;hpb=40367778b7c2c5412b6941874e3322e584ef1aa0 diff --git a/TODO b/TODO index 8961f060..8d3eabcf 100644 --- a/TODO +++ b/TODO @@ -1,6 +1,19 @@ -1) abort / draw / resign: pass to opponent if online, store in game if corr -2) styling: connection indicator, names, put movesList + chat in better positions -3) complete translations, stylesheets, variants rules ... ---> publish -Later: implement analyze from position, multiple connections per SID ("double" games, simul games...) - (to allow problems links in forum) +# New variants +Doublearmy: 2 kings remaining get mated. + +Landing pieces from empty board: +https://www.chessvariants.com/diffsetup.dir/unachess.html +Parachute v1 & 2 + +Generator variant, called "Matrix" ? +Peces on first rank never move but generate new pieces. Pawn don't generate. +A generator captured and replaced by a similar piece does not generate. +King does not generate. No castling. En passant possible? +Goal is still checkmate. + +Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. +If a pawn taken: direction of the capturer. + +Dynamo chess + +Maxima, Interweave, Roccoco