X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=TODO;h=8d3eabcf75a6577b3b03030e3a36c20817910c29;hp=58906a83cd7a8bd2e57bb204f6593800bcf09197;hb=d54f6261c9e30f4eabb402ad301dd5c5e40fb656;hpb=5c42c64e0b43ad4d687c58a6b7e9b9ac5d212e17 diff --git a/TODO b/TODO index 58906a83..8d3eabcf 100644 --- a/TODO +++ b/TODO @@ -1,7 +1,19 @@ -For animation, moves should contains "moving" and "fading" maybe... -(But it's really just for Magnetic chess) -setInterval "CRON" task in sockets.js to check connected clients -(every 1hour maybe, or more) -Systematically show init+dest squares in PGN, maybe after short notation -(2 moves list, second for de-ambiguification) -Crazyhouse: keep track of promoted pawns. +# New variants +Doublearmy: 2 kings remaining get mated. + +Landing pieces from empty board: +https://www.chessvariants.com/diffsetup.dir/unachess.html +Parachute v1 & 2 + +Generator variant, called "Matrix" ? +Peces on first rank never move but generate new pieces. Pawn don't generate. +A generator captured and replaced by a similar piece does not generate. +King does not generate. No castling. En passant possible? +Goal is still checkmate. + +Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. +If a pawn taken: direction of the capturer. + +Dynamo chess + +Maxima, Interweave, Roccoco