X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=TODO;h=8485984962fbff7d2ccb2b23ae707fa8bc548aa3;hp=df4231acd51bc370dadab39b7a312f960d646d04;hb=7c4601d007042510ea2aad95a081d6fe83aab938;hpb=c7550017d88ff6eb32e2c76a271a7f9edc4a3bf6 diff --git a/TODO b/TODO index df4231ac..84859849 100644 --- a/TODO +++ b/TODO @@ -1,28 +1,34 @@ -# Enhancements: -Desktop notifications -Do not remove other challenges when one is accepted? - -# New variants -Finish first https://www.chessvariants.com/mvopponent.dir/dynamo.html -https://echekk.fr/spip.php?page=article&id_article=599 - -Monster, Horde, Colorbound -https://www.chessvariants.com/d.betza/chessvar/dan/colclob.html -https://lichess.org/analysis/horde#0 -https://greenchess.net/rules.php?v=monster -https://en.wikipedia.org/wiki/Monster_chess -https://en.wikipedia.org/wiki/Grotesque_(chess) (fun) - -Maxima, Interweave, Roccoco -https://www.chessvariants.com/other.dir/rococo.html -https://www.chessvariants.com/dpieces.dir/maxima/maxima.html -https://www.chessvariants.com/other.dir/interweave.html - -Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. -If a pawn taken: direction of the capturer, can capture enemy. -http://www.strategems.net/sections/fairy_defs.html -Having captured, a unit must immediately, as part of its move, play a non-capturing move, using ONLY the powers of movement of the captured unit from the capture-square. If no such move is available, the capture is illegal. Promotion by capture occurs only when a pawn arrives on the promotion rank as the result of a Take & Make move. Checks are as in normal chess: after the notional capture of the checked King, the checking unit does not move away from the King’s square. - -Chakart :) - -https://en.wikipedia.org/wiki/Fairy_chess_piece +PROBABLY WON'T FIX: +Embedded rules language not updated when language is set (in Analyse, Game and Problems) +If new live game starts in background, "new game" notify OK but not first move. + +"FreeBoard", re-using a lot of Board logic, but with SVG (empty) board + SVG (empty) reserves. +Will be used for variants with custom non-rectangular board (Hex, at least) +Or, with other board shapes (see greenchess.net for example) + +Merge Orda + Empire + Hoppelpoppel + Newzealand getSlideNJumpMoves() into base_rules.js +=> allow to simplify getPawnMoves in RoyalRace (and some getXMoves in Shatranj) + +Option "free placement" in Hidden + +#New variants: +Chessplode +Tablut + +https://brainking.com/fr/GameRules?tp=128 Massacre Chess + +PizzaKings https://www.chessvariants.com/unequal.dir/pizza-kings.html +https://en.m.wikipedia.org/wiki/Chess_with_different_armies#Pizza_Kings%5B11%5D_(John_Lawson) + +Coin Chess +https://msoworld.com/product/chess-variants/ +Background: Unknown inventor +Rules: +Normal rules apply except for the introduction of a coin (or counter) +Black starts by placing the coin on any unoccupied square. Play then continues with players alternating turns as in normal chess. +On their turn, a player makes any legal move but may not move onto the square where the coin has been placed. The player may move over (but not onto), the coin square. +The player ends their turn by leaving the coin where it stands or moving the coin to a different unoccupied square. +The coin can never be placed on an occupied square, and therefore cannot be used to protect a piece from capture +A player wins by checkmating the opponent. Note that the coin can be used to remove escape squares from the king. + +https://www.chessvariants.com/other.dir/nemoroth.html :-)