X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=TODO;h=8485984962fbff7d2ccb2b23ae707fa8bc548aa3;hp=8d3eabcf75a6577b3b03030e3a36c20817910c29;hb=7c4601d007042510ea2aad95a081d6fe83aab938;hpb=d54f6261c9e30f4eabb402ad301dd5c5e40fb656 diff --git a/TODO b/TODO index 8d3eabcf..84859849 100644 --- a/TODO +++ b/TODO @@ -1,19 +1,34 @@ -# New variants -Doublearmy: 2 kings remaining get mated. +PROBABLY WON'T FIX: +Embedded rules language not updated when language is set (in Analyse, Game and Problems) +If new live game starts in background, "new game" notify OK but not first move. -Landing pieces from empty board: -https://www.chessvariants.com/diffsetup.dir/unachess.html -Parachute v1 & 2 +"FreeBoard", re-using a lot of Board logic, but with SVG (empty) board + SVG (empty) reserves. +Will be used for variants with custom non-rectangular board (Hex, at least) +Or, with other board shapes (see greenchess.net for example) -Generator variant, called "Matrix" ? -Peces on first rank never move but generate new pieces. Pawn don't generate. -A generator captured and replaced by a similar piece does not generate. -King does not generate. No castling. En passant possible? -Goal is still checkmate. +Merge Orda + Empire + Hoppelpoppel + Newzealand getSlideNJumpMoves() into base_rules.js +=> allow to simplify getPawnMoves in RoyalRace (and some getXMoves in Shatranj) -Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. -If a pawn taken: direction of the capturer. +Option "free placement" in Hidden -Dynamo chess +#New variants: +Chessplode +Tablut -Maxima, Interweave, Roccoco +https://brainking.com/fr/GameRules?tp=128 Massacre Chess + +PizzaKings https://www.chessvariants.com/unequal.dir/pizza-kings.html +https://en.m.wikipedia.org/wiki/Chess_with_different_armies#Pizza_Kings%5B11%5D_(John_Lawson) + +Coin Chess +https://msoworld.com/product/chess-variants/ +Background: Unknown inventor +Rules: +Normal rules apply except for the introduction of a coin (or counter) +Black starts by placing the coin on any unoccupied square. Play then continues with players alternating turns as in normal chess. +On their turn, a player makes any legal move but may not move onto the square where the coin has been placed. The player may move over (but not onto), the coin square. +The player ends their turn by leaving the coin where it stands or moving the coin to a different unoccupied square. +The coin can never be placed on an occupied square, and therefore cannot be used to protect a piece from capture +A player wins by checkmating the opponent. Note that the coin can be used to remove escape squares from the king. + +https://www.chessvariants.com/other.dir/nemoroth.html :-)