X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=TODO;h=10788bd0fb133a4c338213c7a23ca285f9742a37;hp=a31fd7aabc82aed8e228850750caf70ee16349b1;hb=e07981727a6d486886f01f8e0ddc548fd733764b;hpb=7a1d72724ca06099ac87f094e7216d29a05c7a3e diff --git a/TODO b/TODO index a31fd7aa..10788bd0 100644 --- a/TODO +++ b/TODO @@ -1,44 +1,7 @@ -Issue: embedded rules language not updated when language is set (in Analyse, Game and Problems) -Also: if new live game starts in background, "new game" notify OK but not first move (not too serious however) +PROBABLY WON'T FIX: +Embedded rules language not updated when language is set (in Analyse, Game and Problems) +If new live game starts in background, "new game" notify OK but not first move. -For Teleport, Chakart and Hamilton at least: a piece should be attached to mouse cursor, -waiting for a click dropping it somewhere. In BaseGame: find the appropriate place to call eg. Board::setHoverPiece(), -which should be in effect when hovering over position only (#gamePosition), and cancelled when receiving the -message stopHover() for example. - -https://www.chessvariants.com/crossover.dir/koopachess.html ---> Can a stunned piece capture? Maybe not. ...recover? After 5 moves? Never? -+ Chakart :) - -https://www.chessvariants.com/winning.dir/kinglet.html -you need to win all the pawns to win the game -kings are not royal - -https://www.chessvariants.com/diffmove.dir/checkers.html --> "Forward" -in 1974 by Hans Multhopp - -Clorange: -Clockwork Orange Chess (Fergus Duniho, -1999). https://www.chessvariants.com/other.dir/clockworkorange.html -implem : pieces code, yellow/red, easy - -https://www.chessvariants.com/difftaking.dir/replacement.html - -https://www.chessvariants.com/other.dir/pocket.html -https://www.chessvariants.com/other.dir/fugue.html -https://www.chessvariants.com/rules/spartan-chess -https://www.chessvariants.com/mvopponent.dir/avalanche.html - -https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html -https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html - -===== - -fanorona https://fr.wikipedia.org/wiki/Fanorona -Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960 -gess https://en.wikipedia.org/wiki/Gess -weiqi (check if landed stone captures, walk on connected components), go13, go9, gomoku, reversi - first click show the stone, second click confirm the move? -avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), xiangqi, draughts, draughts8 -(puis quand hexaboards peut-être: hexavariants + Hex) -Byo-yomi possible: 1h+b15,5m (15 pierres 5 minutes) +"FreeBoard", re-using a lot of Board logic, but with SVG (empty) board + SVG (empty) reserves. +Will be used for variants with custom non-rectangular board (Hex, at least) +Or, with other board shapes (see greenchess.net for example)