'update'
[vchess.git] / server / sockets.js
index 8a0614b..553f8c6 100644 (file)
 const url = require('url');
-const VariantModel = require("./models/Variant");
 
 // Node version in Ubuntu 16.04 does not know about URL class
 function getJsonFromUrl(url)
 {
-       const query = url.substr(2); //starts with "/?"
-       let result = {};
-       query.split("&").forEach((part) => {
-               const item = part.split("=");
-               result[item[0]] = decodeURIComponent(item[1]);
-       });
-       return result;
+  const query = url.substr(2); //starts with "/?"
+  let result = {};
+  query.split("&").forEach((part) => {
+    const item = part.split("=");
+    result[item[0]] = decodeURIComponent(item[1]);
+  });
+  return result;
 }
 
-// TODO: empêcher multi-log du même user (envoyer le user ID + secret en même temps que name et...)
-// --> si secret ne matche pas celui trouvé en DB, stop
-
-// TODO: this file in the end will be much simpler, just tracking connect/disconnect
-// (everything else using WebRTC)
-
 module.exports = function(wss) {
-       VariantModel.getAll((err,variants) => {
-               let clients = { "index": {} };
-               let games = {}; //pending games (player sid)
-               for (const v of variants)
-                       clients[v.id] = {};
-               // No-op function as a callback when sending messages
-               const noop = () => { };
-               wss.on("connection", (socket, req) => {
-//                             const params = new URL("http://localhost" + req.url).searchParams;
-//                             const sid = params.get("sid");
-//                             const page = params.get("page");
-                       var query = getJsonFromUrl(req.url);
-                       const sid = query["sid"];
-                       const page = query["page"];
-                       // Ignore duplicate connections:
-                       if (!!clients[page][sid])
-                       {
-                               socket.send(JSON.stringify({code:"duplicate"}));
-                               return;
-                       }
-                       clients[page][sid] = socket;
-                       if (page == "index")
-                       {
-                               // Send counting info
-                               const countings = {};
-                               for (const v of variants)
-                                       countings[v.id] = Object.keys(clients[v.id]).length;
-                               socket.send(JSON.stringify({code:"counts",counts:countings}));
-                       }
-                       else
-                       {
-                               // Send to every client connected on index an update message for counts
-                               Object.keys(clients["index"]).forEach( k => {
-                                       clients["index"][k].send(
-                                               JSON.stringify({code:"increase",vid:page}), noop);
-                               });
-                               // Also notify potential opponents:
-                               // hit all clients which check if sid corresponds
-                               Object.keys(clients[page]).forEach( k => {
-                                       clients[page][k].send(JSON.stringify({code:"connect",id:sid}), noop);
-                               });
-                               socket.on("message", objtxt => {
-                                       let obj = JSON.parse(objtxt);
-                                       switch (obj.code)
-                                       {
-                                               case "newchat":
-                                                       if (!!clients[page][obj.oppid])
-                                                       {
-                                                               clients[page][obj.oppid].send(
-                                                                       JSON.stringify({code:"newchat",msg:obj.msg}), noop);
-                                                       }
-                                                       break;
-                                               case "newmove":
-                                                       if (!!clients[page][obj.oppid])
-                                                       {
-                                                               clients[page][obj.oppid].send(
-                                                                       JSON.stringify({code:"newmove",move:obj.move}), noop);
-                                                       }
-                                                       break;
-                                               case "ping":
-                                                       if (!!clients[page][obj.oppid])
-                                                               socket.send(JSON.stringify({code:"pong",gameId:obj.gameId}));
-                                                       break;
-                                               case "myname":
-                                                       // Reveal my username to opponent
-                                                       if (!!clients[page][obj.oppid])
-                                                       {
-                                                               clients[page][obj.oppid].send(JSON.stringify({
-                                                                       code:"oppname", name:obj.name}));
-                                                       }
-                                                       break;
-                                               case "lastate":
-                                                       if (!!clients[page][obj.oppid])
-                                                       {
-                                                               const oppId = obj.oppid;
-                                                               obj.oppid = sid; //I'm oppid for my opponent
-                                                               clients[page][oppId].send(JSON.stringify(obj), noop);
-                                                       }
-                                                       break;
-                                               case "newgame":
-                                                       if (!!games[page])
-                                                       {
-                                                               // Start a new game
-                                                               const oppId = games[page]["id"];
-                                                               const fen = games[page]["fen"];
-                                                               const gameId = games[page]["gameid"];
-                                                               delete games[page];
-                                                               const mycolor = (Math.random() < 0.5 ? 'w' : 'b');
-                                                               socket.send(JSON.stringify(
-                                                                       {code:"newgame",fen:fen,oppid:oppId,color:mycolor,gameid:gameId}));
-                                                               if (!!clients[page][oppId])
-                                                               {
-                                                                       clients[page][oppId].send(
-                                                                               JSON.stringify(
-                                                                                       {code:"newgame",fen:fen,oppid:sid,color:mycolor=="w"?"b":"w",gameid:gameId}),
-                                                                               noop);
-                                                               }
-                                                       }
-                                                       else
-                                                               games[page] = {id:sid, fen:obj.fen, gameid:obj.gameid}; //wait for opponent
-                                                       break;
-                                               case "cancelnewgame": //if a user cancel his seek
-                                                       delete games[page];
-                                                       break;
-                                               case "resign":
-                                                       if (!!clients[page][obj.oppid])
-                                                               clients[page][obj.oppid].send(JSON.stringify({code:"resign"}), noop);
-                                                       break;
-                                               // TODO: case "challenge" (get ID) --> send to all, "acceptchallenge" (with ID) --> send to all, "cancelchallenge" --> send to all
-                                               // also, "sendgame" (give current game info, if any) --> to new connections, "sendchallenges" (same for challenges) --> to new connections
-                                       }
-                               });
-                       }
-                       socket.on("close", () => {
-                               delete clients[page][sid];
-                               // Remove potential pending game
-                               if (!!games[page] && games[page]["id"] == sid)
-                                       delete games[page];
-                               if (page != "index")
-                               {
-                                       // Send to every client connected on index an update message for counts
-                                       Object.keys(clients["index"]).forEach( k => {
-                                               clients["index"][k].send(
-                                                       JSON.stringify({code:"decrease",vid:page}), noop);
-                                       });
-                               }
-                               // Also notify potential opponents:
-                               // hit all clients which check if sid corresponds
-                               Object.keys(clients[page]).forEach( k => {
-                                       clients[page][k].send(JSON.stringify({code:"disconnect",id:sid}), noop);
-                               });
-                       });
-               });
-       });
+  let clients = {}; //associative array sid --> socket
+  wss.on("connection", (socket, req) => {
+    const query = getJsonFromUrl(req.url);
+    const sid = query["sid"];
+    if (!!clients[sid])
+      return socket.send(JSON.stringify({code:"duplicate"}));
+    clients[sid] = {sock: socket, page: query["page"]};
+    const notifyRoom = (page,code,obj={},excluded=[]) => {
+      Object.keys(clients).forEach(k => {
+        if (k in excluded)
+          return;
+        if (k != sid && clients[k].page == page)
+        {
+          clients[k].sock.send(JSON.stringify(Object.assign(
+            {code:code, from:sid}, obj)));
+        }
+      });
+    };
+    // Wait for "connect" message to notify connection to the room,
+    // because if game loading is slow the message listener might
+    // not be ready too early.
+    socket.on("message", objtxt => {
+      let obj = JSON.parse(objtxt);
+      if (!!obj.target && !clients[obj.target])
+        return; //receiver not connected, nothing we can do
+      switch (obj.code)
+      {
+        case "connect":
+          notifyRoom(query["page"], "connect"); //Hall or Game
+          if (query["page"].indexOf("/game/") >= 0)
+            notifyRoom("/", "gconnect"); //notify main hall
+          break;
+        case "pollclients":
+        {
+          const curPage = clients[sid].page;
+          socket.send(JSON.stringify({code:"pollclients",
+            sockIds: Object.keys(clients).filter(k =>
+              k != sid && clients[k].page == curPage
+            )}));
+          break;
+        }
+        case "pollgamers":
+          socket.send(JSON.stringify({code:"pollgamers",
+            sockIds: Object.keys(clients).filter(k =>
+              k != sid && clients[k].page.indexOf("/game/") >= 0
+            )}));
+          break;
+        case "pagechange":
+          // page change clients[sid].page --> obj.page
+console.log(sid + " : page change: " + clients[sid].page + " --> " + obj.page);
+          notifyRoom(clients[sid].page, "disconnect");
+          if (clients[sid].page.indexOf("/game/") >= 0)
+            notifyRoom("/", "gdisconnect");
+          clients[sid].page = obj.page;
+          notifyRoom(obj.page, "connect");
+          if (obj.page.indexOf("/game/") >= 0)
+            notifyRoom("/", "gconnect");
+          break;
+        case "askidentity":
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"askidentity",from:sid}));
+          break;
+        case "askchallenge":
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"askchallenge",from:sid}));
+          break;
+        case "askgames":
+        {
+          // Check all clients playing, and send them a "askgame" message
+          let gameSids = {}; //game ID --> [sid1, sid2]
+          const regexpGid = /\/[a-zA-Z0-9]+$/;
+          Object.keys(clients).forEach(k => {
+            if (k != sid && clients[k].page.indexOf("/game/") >= 0)
+            {
+              const gid = clients[k].page.match(regexpGid)[0];
+              if (!gameSids[gid])
+                gameSids[gid] = [k];
+              else
+                gameSids[gid].push(k);
+            }
+          });
+          // Request only one client out of 2 (TODO: this is a bit heavy)
+          // Alt: ask game to all, and filter later?
+          Object.keys(gameSids).forEach(gid => {
+            const L = gameSids[gid].length;
+            const idx = L > 1
+              ? Math.floor(Math.random() * Math.floor(L))
+              : 0;
+            const rid = gameSids[gid][idx];
+            clients[rid].sock.send(JSON.stringify(
+              {code:"askgame", from: sid}));
+          });
+          break;
+        }
+        case "askfullgame":
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"askfullgame", from:sid}));
+          break;
+        case "fullgame":
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"fullgame", game:obj.game}));
+          break;
+        case "identity":
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"identity",user:obj.user}));
+          break;
+        case "refusechallenge":
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"refusechallenge", cid:obj.cid, from:sid}));
+          break;
+        case "deletechallenge":
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"deletechallenge", cid:obj.cid, from:sid}));
+          break;
+        case "newgame":
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"newgame", gameInfo:obj.gameInfo, cid:obj.cid}));
+          break;
+        case "challenge":
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"challenge", chall:obj.chall, from:sid}));
+          break;
+        case "game":
+          if (!!obj.target)
+          {
+            clients[obj.target].sock.send(JSON.stringify(
+              {code:"game", game:obj.game, from:sid}));
+          }
+          else
+          {
+            // Notify all room except opponent and me:
+            notifyRoom("/", "game", {game:obj.game}, [obj.oppsid]);
+          }
+          break;
+        case "newchat":
+          notifyRoom(clients[sid].page, "newchat", {chat:obj.chat});
+          break;
+        // TODO: WebRTC instead in this case (most demanding?)
+        // --> At least do a "notifyRoom"
+        case "newmove":
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"newmove", move:obj.move}));
+          break;
+        case "lastate":
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"lastate", state:obj.state}));
+          break;
+        case "resign":
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"resign", side:obj.side}));
+          break;
+        case "abort":
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"abort"}));
+          break;
+        case "drawoffer":
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"drawoffer"}));
+          break;
+        case "draw":
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"draw", message:obj.message}));
+          break;
+      }
+    });
+    socket.on("close", () => {
+      const page = clients[sid].page;
+      delete clients[sid];
+      notifyRoom(page, "disconnect");
+      if (page.indexOf("/game/") >= 0)
+        notifyRoom("/", "gdisconnect"); //notify main hall
+    });
+  });
 }