p.boxed | Each piece has a charge generating a magnetic field, | attracting enemy pieces while repelling others. h3 Specifications ul li Chessboard: standard. li Material: standard. li Non-capturing moves: standard + magnetic. li Special moves: no en-passant + magnetic. li Captures: standard + magnetic. li End of game: capture the king. h3 Basics p | Every piece has a charge generating a magnetic field, except the two kings | which have a neutral charge. | Pieces of the same color have let's say a positive charge, | while the others have a negative charge. | So, after each move some pieces are attracted while others are repelled. figure.diagram-container .diagram | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8: figcaption Before white move Qd5 .diagram | fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8: figcaption After white move Qd5 h3 End of the game p Win by capturing opponent's king. There is no notion of check or stalemate here. p Note: In castling, the changes are made by the rook movement. h3 Credits p a(href="https://www.chessvariants.com/other.dir/magnetic.html") Magnetic chess | on chessvariants.com.