p.boxed. White has only four pawns and the king, but move twice at each turn. figure.diagram-container .diagram | fen:rnbqkbnr/pppppppp/8/8/8/8/2PPPP2/4K3: figcaption Standard deterministic position p. The white army can appear much too small, but the power to move twice in a row shouldn't be underestimated. At each turn white plays two moves with only one constraint: do not be under check in the end. So if the white king attacks a defended piece, he can take it anyway by coming back on its initial square on (sub)move 2. figure.diagram-container .diagram.diag12 | fen:rbbknn1r/1p2pp1p/2p3qK/p2p2p1/2PPP3/8/5P2/8: .diagram.diag22 | fen:3rq3/1p4p1/1k1pKp2/3P1P1n/p7/5n2/8/8: figcaption Left: not a checkmate! Right: a "Monster-checkmate". p | The diagram position on the left looks pretty much like a checkmate, | but white can take the queen and come back to the h6 square. Finally, | white can mate in an unusual way, like the following diagram found a(href="https://en.wikipedia.org/wiki/Monster_chess") on Wikipedia | . There is no way for the black king to avoid being captured since white | plays twice (the threat is 2.d7,dxe8). figure.diagram-container .diagram.diag12 | fen:4k3/8/4P3/8/3P4/8/2q5/7K: .diagram.diag22 | fen:4k3/8/3PP3/8/8/8/2q5/7K: figcaption Left: before 1.d5,d6. Right: after this move:, it's checkmate. h3 More information p | Ralph Betza analyses this variant and the double move on a(href="https://www.chessvariants.com/d.betza/chessvar/muenster.html") | this page | . There seems to be a common belief that black should win with accurate | play, but it's clearly hard to demonstrate. And if someone can show a | winning strategy, we'll add some white material to balance this game. | Meanwhile, the variant is also playable a(href="https://greenchess.net/rules.php?v=monster") on greenchess.net | .