p.boxed | Each piece has a charge generating a magnetic field, | attracting enemy pieces while repelling others. h3 Specifications ul li Chessboard: standard. li Material: standard. li Non-capturing moves: standard + magnetic effect. li Special moves: no en-passant + magnetic effect. li Captures: standard + magnetic effect. li End of game: capture the king. h3 Basics p. Every piece has a charge generating a magnetic field, except the two kings which have a neutral charge. Pieces of the same color have let's say a positive charge, while the others have a negative charge. After each move positive charges attract negative ones, and repel positive ones. figure.diagram-container .diagram.diag12 | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8: .diagram.diag22 | fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8: figcaption Left: before white move Qd5. Right: after this move. p. Remember that since kings have a neutral charge, any of their movement does not change anything on the board. They also block magnetic actions which go in their direction. p Castling is possible, but no en-passant captures. h3 End of the game p Win by capturing opponent's king. There is no notion of check or stalemate here. p Note: while castling, the changes are made by the rook movement. h3 Source p a(href="https://www.chessvariants.com/other.dir/magnetic.html") Magnetic chess | on chessvariants.com.