--> correspondance: stocker sur serveur lastMove + uid + color + movesCount + gameId + variant + timeleft fin de partie corr: supprimer partie du serveur au bout de 7 jours (arbitraire) // TODO: au moins l'échange des coups en P2P ? et game chat ? // TODO: surligner "hall" (menu) si nouveau défi perso (reçu) et pas affichage courant // de même surligner "my games" si c'est à nous de jouer dans une partie (corr) // ==> myGames componentn + Game component must listen for "new move" events Hall + problems : similar pages, with "New game[problem]" button with a list of variants. --> but display all challenges (and all problems) Possible filter: write a few variant names, to keep only these. --> In settings ! Use better-sqlite3 instead of node-sqlite3: https://www.npmjs.com/package/better-sqlite3 Canvas for hexagonal board Vue reactivity : https://stackoverflow.com/questions/40177493/drawing-onto-a-canvas-with-vue-js custom directives ? Desktop notifications: https://developer.mozilla.org/fr/docs/Web/API/notification Think about this: https://alligator.io/vuejs/component-communication/ https://alligator.io/vuejs/global-event-bus/ CRON task remove unlogged users, finished corr games after 7 days, individual challenges older than 7 days tell opponent that I got the move, for him to start timer (and lose...) --> no, not needed and impossible if everybody is offline ==> just store this time locally (cheating possible but...) board2, board3, board4 VariantRules2, 3 et 4 aussi fetch challenges and corr games from server at startup (room) but forbid anonymous to start corr games or accept challenges Dans variant page, "mes parties" peut toujours contenir corr + importées (deux onglets) En fin de partie (observée ou non), bouton "import game" en + de "download game" ==> directement dans indexedDB --> sursis de 7 jours pour les parties par correspondance, qui sont encore chargées depuis le serveur mat en 2 échiqueté : brnkr3/pppp1p1p/4ps2/8/2P2P2/P1qP4/2c1s1PP/R1K5 (Bb3+ Kb1 Ba2#) // TODO: decodeURIComponent() for GET/DELETE parameters 2) Integrate computer play into rules tab 3) Allow correspondance play (no need for P2P: online moves through the server (which also store them)) 4) Write my-games tab (included current/finished/imported) Use Dexie.js, or anything to store games locally 5) Write room tab Use this: https://github.com/feross/simple-peer for online games+challenges+chat 6) Test... and publish Finish rules translation in Spanish + improve existing ones Design: final touch (gain extra space on top, using space on the right) Crazyhouse: center reserves, grey if zero available, numbers superimposed Promotions: increase pieces sizes, better background. Code: use two spaces instead of tabs, everywhere. Increase code line length to 100 or more? (http://katafrakt.me/2017/09/16/80-characters-line-length-limit/) Chat button should be more apparent after game ends (color ?) Reinforce security for problems upload (how ?) Later: Let choice of time control, allow correspondance play, several corr games at the same time ==> need to use indexedDB instead of localStorage. Maybe with Dexie https://dexie.org/ Each user would have a unique identifier stored in the client DB. Allow to cancel games (if opponent doesn't connect again) Live games storage would be browser-based: different games on smartphone, home computer, work computer... (why not ?) ==> (at most 1) running, and finished (which can be deleted from local memory) Allow challenging a specific player (by his chosen name) But keep the random pairings as main playing way + always playing in ZEN mode style menu : surligner onglet courant Interface : - newGame: une modalBox à paramètres, timeControl, type d'adversaire ==> "new Game") Importer des parties : nécessite de parser le PGN produit (possible, un peu pénible) mais permettrait mode analyse (avec bouton "analyse", comme sur ancien site). espagnol : jugada ou movimiento ? fin de la partida au lieu de final de partida ? Bouton new game ==> human only. Indiquer adversaire (éventuellement), cadence (ou "infini") Mode analyse : accessible à tout moment d'une partie (HH, ou computer) terminée + bouton "analyze from here" (sur parties observées) Coordonnées sur échiquier: sur cases, à gauche (verticale) ou en bas (horizontale) Import game : en local dans indexedDb, affichage dans "Games --> Imported" Checkered : si intervention d'un 3eme joueur, initialiser son temps à la moyenne des temps restants des deux autres... ? Mode contre ordinateur : seulement accessible depuis onglet "Rules" (son principal intérêt) Hexachess: McCooey et Shafran (deux tailles, randomisation OK) http://www.math.bas.bg/~iad/tyalie/shegra/shegrax.html http://www.quadibloc.com/chess/ch0401.htm Inspiration for refactor: https://github.com/triestpa/Vue-Chess/blob/master/src/components/chessboard/chessboard.js https://github.com/gustaYo/vue-chess