# Enhancements: On Game page "mconnect" events => send lastate to them (because they have the game infos) or just "your turn" - if their turn remember them to send next "newmove" (or just "it's your turn") later - if not their turn (=> listen for "mdisconnect" as well, and gameover, and newgame) From MyGames page: send "mconnect" to all online players (me included: potential multi-tabs) When quit, send mdisconnect (relayed by server if no other MyGames tab). Rematch button (change colors, re-apply randomness params (which should be saved somehow somewhere)) --> need a bit more duplicated logic: in Game page, listen for newgame, and add a "launchGame" function Will need a 'rematch' field in Game on server Put reserve pieces above and below the board. Center them. Show count of remaining units as a red digit printed on the piece (can it reach 10? theoretically yes... but then maybe we can just show "0" ?) Grey "disabled" style for reserve pieces if none available. # New variants 8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s https://www.chessvariants.com/rules/8-piece-chess "Eightpieces" "Capture" Chess (idea of opperwezen, maybe not new): captures are forced, but the goal is still to checkmate (not lose all material). Cannibal Chess with forced captures. Knightrelay: implement "official" version as Knightrelay v1 Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html Generator vatiant, called "Matrix" ? Peces on first rank never move but generate new pieces. Pawn don't generate. A generator captured and replaced by a similar piece does not generate. King does not generate. No castling. En passant possible? Goal is still checkmate. Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. If a pawn taken: direction of the capturer. + Maxima, Interweave, Roccoco, Dynamo, Synchrone S-chess https://en.wikipedia.org/wiki/Seirawan_chess "Ball" Chess: 9x9 board, ball on center square. 2 queens ? To take the ball when it's free you need to capture it. To take the ball when it's used, u need to take the piece. Goal: bring ball to final rank. Possibles passes : soit à une pièce, soit sur une case. --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. --> selon le mode de déplacement standard (donc tout droit pour les pions) Pas de notion d'échec ou de mat (?) Si une pièce est mat elle donne le ballon (?)