30516c9a31647bd2c34477216b80f03b20f482bf
[vchess.git] / views / rules / Wildebeest / en.pug
1 p.boxed
2 | Two new pieces: camel and wildebeest. Bigger board.
3 | Orthodox rules with a few adaptations.
4
5 h3 Specifications
6
7 ul
8 li Chessboard: 11x10.
9 li Material: standard + camel + wildebeest.
10 li Non-capturing moves: standard (+ new pieces).
11 li Special moves: standard (see below).
12 li Captures: standard.
13 li End of game: checkmate or stalemate win.
14
15 h3 Basics
16
17 p.
18 Notation for camel is C and wildebeest is W. A camel moves as a knight but with a
19 longer jump: 3 squares in one direction, and 1 left or right after that.
20 The wildebeest combines the moving abilities of a camel and a knight.
21
22 figure.diagram-container
23 .diagram
24 | fen:11/11/11/11/11/4C6/11/11/11/11 f2,h4,h6,f8,d8,b6,b4,d2:
25 figcaption Squares reachable by the white camel on e5.
26
27 h3 Special moves
28
29 p.
30 Castling is possible as in orthodox 8x8 game. The white king move to c1 or j1
31 (one square to the left of bottom-right corner) for large (resp. small) castle.
32 Same for black on the other side.
33
34 p.
35 Promotion occurs when pawns reach last rank.
36 They can only transform into a queen or a wildebeest.
37
38 h3 End of the game
39
40 p You can win by checkmating or stalemating the enemy king.
41
42 p.
43 Note: the castling rule is more restrictive than described in the original rules.
44 The game seems OK like that, but this may change soon enough.
45
46 h3 Source
47
48 p
49 | The
50 a(href="https://www.chessvariants.com/large.dir/wildebeest.html") Wildebeest page
51 | nbsp;on chessvariants.com.