Corr games: almost there. Then remote games + abort/resign/draw/message
[vchess.git] / server / sockets.js
1 const url = require('url');
2
3 // Node version in Ubuntu 16.04 does not know about URL class
4 function getJsonFromUrl(url)
5 {
6 const query = url.substr(2); //starts with "/?"
7 let result = {};
8 query.split("&").forEach((part) => {
9 const item = part.split("=");
10 result[item[0]] = decodeURIComponent(item[1]);
11 });
12 return result;
13 }
14
15 module.exports = function(wss) {
16 let clients = {}; //associative array sid --> socket
17 wss.on("connection", (socket, req) => {
18 const query = getJsonFromUrl(req.url);
19 const sid = query["sid"];
20 // TODO: later, allow duplicate connections (shouldn't be much more complicated)
21 if (!!clients[sid])
22 return socket.send(JSON.stringify({code:"duplicate"}));
23 clients[sid] = {sock: socket, page: query["page"]};
24 const notifyRoom = (page,code) => {
25 Object.keys(clients).forEach(k => {
26 if (k != sid && clients[k].page == page)
27 clients[k].sock.send(JSON.stringify({code:code,sid:sid}));
28 });
29 };
30 notifyRoom(query["page"],"connect");
31 socket.on("message", objtxt => {
32 let obj = JSON.parse(objtxt);
33 if (!!obj.target && !clients[obj.target])
34 return; //receiver not connected, nothing we can do
35 switch (obj.code)
36 {
37 case "pollclients":
38 const curPage = clients[sid].page;
39 socket.send(JSON.stringify({code:"pollclients",
40 sockIds: Object.keys(clients).filter(k =>
41 k != sid && clients[k].page == curPage)}));
42 break;
43 case "pagechange":
44 notifyRoom(clients[sid].page, "disconnect");
45 clients[sid].page = obj.page;
46 notifyRoom(obj.page, "connect");
47 break;
48 case "askidentity":
49 clients[obj.target].sock.send(JSON.stringify(
50 {code:"askidentity",from:sid}));
51 break;
52 case "askchallenge":
53 clients[obj.target].sock.send(JSON.stringify(
54 {code:"askchallenge",from:sid}));
55 break;
56 case "askgame":
57 clients[obj.target].sock.send(JSON.stringify(
58 {code:"askgame",from:sid}));
59 break;
60 case "identity":
61 clients[obj.target].sock.send(JSON.stringify(
62 {code:"identity",user:obj.user}));
63 break;
64 case "refusechallenge":
65 clients[obj.target].sock.send(JSON.stringify(
66 {code:"refusechallenge", cid:obj.cid, from:sid}));
67 break;
68 case "deletechallenge":
69 clients[obj.target].sock.send(JSON.stringify(
70 {code:"deletechallenge", cid:obj.cid, from:sid}));
71 break;
72 case "newgame":
73 clients[obj.target].sock.send(JSON.stringify(
74 {code:"newgame", gameInfo:obj.gameInfo, cid:obj.cid}));
75 break;
76 case "challenge":
77 clients[obj.target].sock.send(JSON.stringify(
78 {code:"challenge", chall:obj.chall, from:sid}));
79 break;
80 case "game":
81 clients[obj.target].sock.send(JSON.stringify(
82 {code:"game", game:obj.game, from:sid}));
83 break;
84 case "newchat":
85 clients[obj.target].sock.send(JSON.stringify(
86 {code:"newchat",msg:obj.msg}));
87 break;
88 // TODO: WebRTC instead in this case (most demanding?)
89 case "newmove":
90 clients[obj.target].sock.send(JSON.stringify(
91 {code:"newmove",move:obj.move}));
92 break;
93 case "lastate":
94 clients[obj.target].sock.send(JSON.stringify(
95 {code:"lastate", state:obj.state}));
96 break;
97 case "resign":
98 clients[obj.target].sock.send(JSON.stringify(
99 {code:"resign"}));
100 break;
101 case "abort":
102 clients[obj.target].sock.send(JSON.stringify(
103 {code:"abort",msg:obj.msg}));
104 break;
105 case "drawoffer":
106 clients[obj.target].sock.send(JSON.stringify(
107 {code:"drawoffer"}));
108 break;
109 case "draw":
110 clients[obj.target].sock.send(JSON.stringify(
111 {code:"draw"}));
112 break;
113 }
114 });
115 socket.on("close", () => {
116 const page = clients[sid].page;
117 delete clients[sid];
118 notifyRoom(page, "disconnect");
119 });
120 });
121 }