Attempt to clarify installation instructions a little
[vchess.git] / server / sockets.js
1 const Discord = require('discord.js');
2 const { token, channel } = require('./config/discord.json');
3
4 // Node version in Ubuntu 16.04 does not know about URL class
5 function getJsonFromUrl(url) {
6 const query = url.substr(2); //starts with "/?"
7 let result = {};
8 query.split("&").forEach((part) => {
9 const item = part.split("=");
10 result[item[0]] = decodeURIComponent(item[1]);
11 });
12 return result;
13 }
14
15 // Helper to safe-send some message through a (web-)socket:
16 function send(socket, message) {
17 if (!!socket && socket.readyState == 1)
18 socket.send(JSON.stringify(message));
19 }
20
21 module.exports = function(wss) {
22 // Associative array page --> sid --> tmpId --> socket
23 // "page" is either "/" for hall or "/game/some_gid" for Game,
24 // or "/mygames" for Mygames page (simpler: no 'people' array).
25 // tmpId is required if a same user (browser) has different tabs
26 let clients = {};
27 // NOTE: only purpose of sidToPages = know when to delete keys in idToSid
28 let sidToPages = {};
29 let idToSid = {};
30 const discordClient = new Discord.Client();
31 let discordChannel = null;
32 if (token.length > 0) {
33 discordClient.login(token);
34 discordClient.once("ready", () => {
35 discordChannel = discordClient.channels.cache.get(channel);
36 });
37 }
38 wss.on("connection", (socket, req) => {
39 const query = getJsonFromUrl(req.url);
40 const sid = query["sid"];
41 const id = query["id"];
42 const tmpId = query["tmpId"];
43 const page = query["page"];
44 const notifyRoom = (page, code, obj={}, except) => {
45 if (!clients[page]) return;
46 except = except || [];
47 Object.keys(clients[page]).forEach(k => {
48 if (except.includes(k)) return;
49 Object.keys(clients[page][k]).forEach(x => {
50 if (k == sid && x == tmpId) return;
51 send(
52 clients[page][k][x].socket,
53 Object.assign({ code: code, from: [sid, tmpId] }, obj)
54 );
55 });
56 });
57 };
58 const deleteConnexion = () => {
59 if (!clients[page] || !clients[page][sid] || !clients[page][sid][tmpId])
60 return; //job already done
61 delete clients[page][sid][tmpId];
62 if (Object.keys(clients[page][sid]).length == 0) {
63 delete clients[page][sid];
64 const pgIndex = sidToPages[sid].findIndex(pg => pg == page);
65 sidToPages[sid].splice(pgIndex, 1);
66 if (Object.keys(clients[page]).length == 0)
67 delete clients[page];
68 // Am I totally offline?
69 if (sidToPages[sid].length == 0) {
70 delete sidToPages[sid];
71 delete idToSid[id];
72 }
73 }
74 };
75
76 const doDisconnect = () => {
77 deleteConnexion();
78 // Nothing to notify when disconnecting from MyGames page:
79 if (page != "/mygames") {
80 notifyRoom(page, "disconnect");
81 if (page.indexOf("/game/") >= 0)
82 notifyRoom("/", "gdisconnect", { page: page });
83 }
84 };
85 const messageListener = (objtxt) => {
86 let obj = JSON.parse(objtxt);
87 switch (obj.code) {
88 // Wait for "connect" message to notify connection to the room,
89 // because if game loading is slow the message listener might
90 // not be ready too early.
91 case "connect": {
92 notifyRoom(page, "connect");
93 if (page.indexOf("/game/") >= 0)
94 notifyRoom("/", "gconnect", { page: page });
95 break;
96 }
97 case "disconnect":
98 // When page changes:
99 doDisconnect();
100 break;
101 case "pollclients": {
102 // From Game
103 let sockIds = {};
104 Object.keys(clients[page]).forEach(k => {
105 sockIds[k] = {};
106 Object.keys(clients[page][k]).forEach(x => {
107 // Avoid polling my tmpId: no information to get
108 if (k != sid || x != tmpId)
109 sockIds[k][x] = { focus: clients[page][k][x].focus };
110 });
111 });
112 send(socket, { code: "pollclients", sockIds: sockIds });
113 break;
114 }
115 case "pollclientsandgamers": {
116 // From Hall
117 let sockIds = {};
118 Object.keys(clients["/"]).forEach(k => {
119 sockIds[k] = {};
120 Object.keys(clients[page][k]).forEach(x => {
121 // Avoid polling my tmpId: no information to get
122 if (k != sid || x != tmpId) {
123 sockIds[k][x] = {
124 page: "/",
125 focus: clients[page][k][x].focus
126 };
127 }
128 });
129 });
130 // NOTE: a "gamer" could also just be an observer
131 Object.keys(clients).forEach(p => {
132 if (p.indexOf("/game/") >= 0) {
133 Object.keys(clients[p]).forEach(k => {
134 if (!sockIds[k]) sockIds[k] = {};
135 Object.keys(clients[p][k]).forEach(x => {
136 if (k != sid || x != tmpId) {
137 sockIds[k][x] = {
138 page: p,
139 focus: clients[p][k][x].focus
140 };
141 }
142 });
143 });
144 }
145 });
146 send(socket, { code: "pollclientsandgamers", sockIds: sockIds });
147 break;
148 }
149
150 // Asking something: from is fully identified,
151 // but the requested resource can be from any tmpId (except current!)
152 case "askidentity":
153 case "asklastate":
154 case "askchallenges":
155 case "askgame": {
156 const pg = obj.page || page; //required for askidentity and askgame
157 if (!!clients[pg] && !!clients[pg][obj.target]) {
158 let tmpIds = Object.keys(clients[pg][obj.target]);
159 if (obj.target == sid) {
160 // Targetting myself
161 const idx_myTmpid = tmpIds.findIndex(x => x == tmpId);
162 if (idx_myTmpid >= 0) tmpIds.splice(idx_myTmpid, 1);
163 }
164 if (tmpIds.length > 0) {
165 const ttmpId = tmpIds[Math.floor(Math.random() * tmpIds.length)];
166 send(
167 clients[pg][obj.target][ttmpId].socket,
168 { code: obj.code, from: [sid,tmpId,page] }
169 );
170 }
171 }
172 break;
173 }
174
175 // Special situation of the previous "case":
176 // Full game can be asked to any observer.
177 case "askfullgame": {
178 if (!!clients[page]) {
179 let sids = Object.keys(clients[page]).filter(k => k != sid);
180 if (sids.length > 0) {
181 // Pick a SID at random in this set, and ask full game:
182 const rid = sids[Math.floor(Math.random() * sids.length)];
183 // ..to a random tmpId:
184 const tmpIds = Object.keys(clients[page][rid]);
185 const rtmpId = tmpIds[Math.floor(Math.random() * tmpIds.length)];
186 send(
187 clients[page][rid][rtmpId].socket,
188 { code: "askfullgame", from: [sid,tmpId] }
189 );
190 } else {
191 // I'm the only person who have the game for the moment:
192 send(socket, { code: "fullgame", data: { empty: true } });
193 }
194 }
195 break;
196 }
197
198 // Some Hall events: target all tmpId's (except mine),
199 case "refusechallenge":
200 case "startgame":
201 Object.keys(clients[page][obj.target]).forEach(x => {
202 if (obj.target != sid || x != tmpId)
203 send(
204 clients[page][obj.target][x].socket,
205 { code: obj.code, data: obj.data }
206 );
207 });
208 break;
209
210 // Notify all room: mostly game events
211 case "newchat":
212 case "newchallenge":
213 case "deletechallenge_s":
214 case "newgame":
215 case "resign":
216 case "abort":
217 case "drawoffer":
218 case "rematchoffer":
219 case "draw":
220 // "newgame" message can provide a page (corr Game --> Hall)
221 if (obj.code == "newchallenge") {
222 // Filter out targeted challenges and correspondance games:
223 if (!obj.data.to && obj.data.cadence.indexOf('d') < 0) {
224 const challMsg = (
225 (obj.data.sender || "@nonymous") + " : " +
226 "**" + obj.data.vname + "** " +
227 "[" + obj.data.cadence + "] "
228 );
229 if (!!discordChannel) discordChannel.send(challMsg);
230 else
231 // Log when running locally (dev, debug):
232 console.log(challMsg);
233 }
234 delete obj.data["sender"];
235 }
236 notifyRoom(
237 obj.page || page, obj.code, {data: obj.data}, obj.excluded);
238 break;
239
240 case "rnewgame":
241 // A rematch game started:
242 notifyRoom(page, "newgame", {data: obj.data});
243 // Explicitely notify Hall if gametype == corr.
244 // Live games will be polled from Hall after gconnect event.
245 if (obj.data.cadence.indexOf('d') >= 0)
246 notifyRoom("/", "newgame", {data: obj.data});
247 break;
248
249 case "newmove": {
250 const dataWithFrom = { from: [sid,tmpId], data: obj.data };
251 // Special case re-send newmove only to opponent:
252 if (!!obj.target && !!clients[page][obj.target]) {
253 Object.keys(clients[page][obj.target]).forEach(x => {
254 send(
255 clients[page][obj.target][x].socket,
256 Object.assign({ code: "newmove" }, dataWithFrom)
257 );
258 });
259 } else {
260 // NOTE: data.from is useful only to opponent
261 notifyRoom(page, "newmove", dataWithFrom);
262 }
263 break;
264 }
265 case "gotmove":
266 if (
267 !!clients[page][obj.target[0]] &&
268 !!clients[page][obj.target[0]][obj.target[1]]
269 ) {
270 send(
271 clients[page][obj.target[0]][obj.target[1]].socket,
272 { code: "gotmove" }
273 );
274 }
275 break;
276
277 case "result":
278 // Special case: notify all, 'transroom': Game --> Hall
279 notifyRoom("/", "result", { gid: obj.gid, score: obj.score });
280 break;
281
282 case "mabort": {
283 const gamePg = "/game/" + obj.gid;
284 if (!!clients[gamePg] && !!clients[gamePg][obj.target]) {
285 Object.keys(clients[gamePg][obj.target]).forEach(x => {
286 send(
287 clients[gamePg][obj.target][x].socket,
288 { code: "abort" }
289 );
290 });
291 }
292 break;
293 }
294
295 case "notifyscore":
296 case "notifyturn":
297 case "notifynewgame":
298 if (!!clients["/mygames"]) {
299 obj.targets.forEach(t => {
300 const k = t.sid || idToSid[t.id];
301 if (!!clients["/mygames"][k]) {
302 Object.keys(clients["/mygames"][k]).forEach(x => {
303 send(
304 clients["/mygames"][k][x].socket,
305 { code: obj.code, data: obj.data }
306 );
307 });
308 }
309 });
310 }
311 break;
312
313 case "getfocus":
314 case "losefocus":
315 if (
316 !!clients[page] &&
317 !!clients[page][sid] &&
318 !!clients[page][sid][tmpId]
319 ) {
320 clients[page][sid][tmpId].focus = (obj.code == "getfocus");
321 }
322 if (page == "/") notifyRoom("/", obj.code, { page: "/" }, [sid]);
323 else {
324 // Notify game room + Hall:
325 notifyRoom(page, obj.code, {}, [sid]);
326 notifyRoom("/", obj.code, { page: page }, [sid]);
327 }
328 break;
329
330 // Passing, relaying something: from isn't needed,
331 // but target is fully identified (sid + tmpId)
332 case "challenges":
333 case "fullgame":
334 case "game":
335 case "identity":
336 case "lastate":
337 {
338 const pg = obj.target[2] || page; //required for identity and game
339 // NOTE: if in game we ask identity to opponent still in Hall, but
340 // leaving Hall, clients[pg] or clients[pg][target] could be undef.
341 if (!!clients[pg] && !!clients[pg][obj.target[0]]) {
342 send(
343 clients[pg][obj.target[0]][obj.target[1]].socket,
344 { code:obj.code, data:obj.data }
345 );
346 }
347 break;
348 }
349 }
350 };
351 const closeListener = () => {
352 // For browser or tab closing (including page reload):
353 doDisconnect();
354 };
355 // Update clients object: add new connexion
356 const newElt = { socket: socket, focus: true };
357 if (!clients[page])
358 clients[page] = { [sid]: {[tmpId]: newElt } };
359 else if (!clients[page][sid])
360 clients[page][sid] = { [tmpId]: newElt };
361 else
362 clients[page][sid][tmpId] = newElt;
363 // Also update helper correspondances
364 if (!idToSid[id]) idToSid[id] = sid;
365 if (!sidToPages[sid]) sidToPages[sid] = [];
366 const pgIndex = sidToPages[sid].findIndex(pg => pg == page);
367 if (pgIndex === -1) sidToPages[sid].push(page);
368 socket.on("message", messageListener);
369 socket.on("close", closeListener);
370 });
371 }