'update'
[vchess.git] / server / sockets.js
1 const Discord = require('discord.js');
2 const { token, channel } = require('./config/discord.json');
3
4 // Node version in Ubuntu 16.04 does not know about URL class
5 function getJsonFromUrl(url) {
6 const query = url.substr(2); //starts with "/?"
7 let result = {};
8 query.split("&").forEach((part) => {
9 const item = part.split("=");
10 result[item[0]] = decodeURIComponent(item[1]);
11 });
12 return result;
13 }
14
15 // Helper to safe-send some message through a (web-)socket:
16 function send(socket, message) {
17 if (!!socket && socket.readyState == 1)
18 socket.send(JSON.stringify(message));
19 }
20
21 // https://www.npmjs.com/package/ws - detect lost connections...
22 function noop() {}
23 function heartbeat() {
24 this.isAlive = true;
25 }
26
27 module.exports = function(wss) {
28 // Associative array page --> sid --> tmpId --> socket
29 // "page" is either "/" for hall or "/game/some_gid" for Game,
30 // or "/mygames" for Mygames page (simpler: no 'people' array).
31 // tmpId is required if a same user (browser) has different tabs
32 let clients = {};
33 // NOTE: only purpose of sidToPages = know when to delete keys in idToSid
34 let sidToPages = {};
35 let idToSid = {};
36 const discordClient = new Discord.Client();
37 let discordChannel = null;
38 if (token.length > 0) {
39 discordClient.login(token);
40 discordClient.once("ready", () => {
41 discordChannel = discordClient.channels.cache.get(channel);
42 });
43 }
44 wss.on("connection", (socket, req) => {
45 socket.isAlive = true;
46 socket.on('pong', heartbeat);
47 const query = getJsonFromUrl(req.url);
48 const sid = query["sid"];
49 const id = query["id"];
50 const tmpId = query["tmpId"];
51 const page = query["page"];
52 const notifyRoom = (page, code, obj={}, except) => {
53 if (!clients[page]) return;
54 except = except || [];
55 Object.keys(clients[page]).forEach(k => {
56 if (except.includes(k)) return;
57 Object.keys(clients[page][k]).forEach(x => {
58 if (k == sid && x == tmpId) return;
59 send(
60 clients[page][k][x].socket,
61 Object.assign({ code: code, from: [sid, tmpId] }, obj)
62 );
63 });
64 });
65 };
66 const deleteConnexion = () => {
67 if (!clients[page] || !clients[page][sid] || !clients[page][sid][tmpId])
68 return; //job already done
69 delete clients[page][sid][tmpId];
70 if (Object.keys(clients[page][sid]).length == 0) {
71 delete clients[page][sid];
72 const pgIndex = sidToPages[sid].findIndex(pg => pg == page);
73 sidToPages[sid].splice(pgIndex, 1);
74 if (Object.keys(clients[page]).length == 0)
75 delete clients[page];
76 // Am I totally offline?
77 if (sidToPages[sid].length == 0) {
78 delete sidToPages[sid];
79 delete idToSid[id];
80 }
81 }
82 };
83
84 const doDisconnect = () => {
85 deleteConnexion();
86 // Nothing to notify when disconnecting from MyGames page:
87 if (page != "/mygames") {
88 notifyRoom(page, "disconnect");
89 if (page.indexOf("/game/") >= 0)
90 notifyRoom("/", "gdisconnect", { page: page });
91 }
92 };
93 const messageListener = (objtxt) => {
94 let obj = JSON.parse(objtxt);
95 switch (obj.code) {
96 // Wait for "connect" message to notify connection to the room,
97 // because if game loading is slow the message listener might
98 // not be ready too early.
99 case "connect": {
100 notifyRoom(page, "connect");
101 if (page.indexOf("/game/") >= 0)
102 notifyRoom("/", "gconnect", { page: page });
103 break;
104 }
105 case "disconnect":
106 // When page changes:
107 doDisconnect();
108 break;
109 case "pollclients": {
110 // From Game
111 let sockIds = {};
112 Object.keys(clients[page]).forEach(k => {
113 sockIds[k] = {};
114 Object.keys(clients[page][k]).forEach(x => {
115 // Avoid polling my tmpId: no information to get
116 if (k != sid || x != tmpId)
117 sockIds[k][x] = { focus: clients[page][k][x].focus };
118 });
119 });
120 send(socket, { code: "pollclients", sockIds: sockIds });
121 break;
122 }
123 case "pollclientsandgamers": {
124 // From Hall
125 let sockIds = {};
126 Object.keys(clients["/"]).forEach(k => {
127 sockIds[k] = {};
128 Object.keys(clients[page][k]).forEach(x => {
129 // Avoid polling my tmpId: no information to get
130 if (k != sid || x != tmpId) {
131 sockIds[k][x] = {
132 page: "/",
133 focus: clients[page][k][x].focus
134 };
135 }
136 });
137 });
138 // NOTE: a "gamer" could also just be an observer
139 Object.keys(clients).forEach(p => {
140 if (p.indexOf("/game/") >= 0) {
141 Object.keys(clients[p]).forEach(k => {
142 if (!sockIds[k]) sockIds[k] = {};
143 Object.keys(clients[p][k]).forEach(x => {
144 if (k != sid || x != tmpId) {
145 sockIds[k][x] = {
146 page: p,
147 focus: clients[p][k][x].focus
148 };
149 }
150 });
151 });
152 }
153 });
154 send(socket, { code: "pollclientsandgamers", sockIds: sockIds });
155 break;
156 }
157
158 // Asking something: from is fully identified,
159 // but the requested resource can be from any tmpId (except current!)
160 case "askidentity":
161 case "asklastate":
162 case "askchallenges":
163 case "askgame": {
164 const pg = obj.page || page; //required for askidentity and askgame
165 if (!!clients[pg] && !!clients[pg][obj.target]) {
166 let tmpIds = Object.keys(clients[pg][obj.target]);
167 if (obj.target == sid) {
168 // Targetting myself
169 const idx_myTmpid = tmpIds.findIndex(x => x == tmpId);
170 if (idx_myTmpid >= 0) tmpIds.splice(idx_myTmpid, 1);
171 }
172 if (tmpIds.length > 0) {
173 const ttmpId = tmpIds[Math.floor(Math.random() * tmpIds.length)];
174 send(
175 clients[pg][obj.target][ttmpId].socket,
176 { code: obj.code, from: [sid,tmpId,page] }
177 );
178 }
179 }
180 break;
181 }
182
183 // Special situation of the previous "case":
184 // Full game can be asked to any observer.
185 case "askfullgame": {
186 if (!!clients[page]) {
187 let sids = Object.keys(clients[page]).filter(k => k != sid);
188 if (sids.length > 0) {
189 // Pick a SID at random in this set, and ask full game:
190 const rid = sids[Math.floor(Math.random() * sids.length)];
191 // ..to a random tmpId:
192 const tmpIds = Object.keys(clients[page][rid]);
193 const rtmpId = tmpIds[Math.floor(Math.random() * tmpIds.length)];
194 send(
195 clients[page][rid][rtmpId].socket,
196 { code: "askfullgame", from: [sid,tmpId] }
197 );
198 } else {
199 // I'm the only person who have the game for the moment:
200 send(socket, { code: "fullgame", data: { empty: true } });
201 }
202 }
203 break;
204 }
205
206 // Some Hall events: target all tmpId's (except mine),
207 case "refusechallenge":
208 case "startgame":
209 Object.keys(clients[page][obj.target]).forEach(x => {
210 if (obj.target != sid || x != tmpId)
211 send(
212 clients[page][obj.target][x].socket,
213 { code: obj.code, data: obj.data }
214 );
215 });
216 break;
217
218 // Notify all room: mostly game events
219 case "newchat":
220 case "newchallenge":
221 case "deletechallenge_s":
222 case "newgame":
223 case "resign":
224 case "abort":
225 case "drawoffer":
226 case "rematchoffer":
227 case "draw":
228 // "newgame" message can provide a page (corr Game --> Hall)
229 if (obj.code == "newchallenge") {
230 // Filter out targeted challenges and correspondance games:
231 if (!obj.data.to && obj.data.cadence.indexOf('d') < 0) {
232 const challMsg = (
233 (obj.data.sender || "@nonymous") + " : " +
234 "**" + obj.data.vname + "** " +
235 "[" + obj.data.cadence + "] "
236 );
237 if (!!discordChannel) discordChannel.send(challMsg);
238 else
239 // Log when running locally (dev, debug):
240 console.log(challMsg);
241 }
242 delete obj.data["sender"];
243 }
244 notifyRoom(
245 obj.page || page, obj.code, {data: obj.data}, obj.excluded);
246 break;
247
248 case "rnewgame":
249 // A rematch game started:
250 notifyRoom(page, "newgame", {data: obj.data});
251 // Explicitely notify Hall if gametype == corr.
252 // Live games will be polled from Hall after gconnect event.
253 if (obj.data.cadence.indexOf('d') >= 0)
254 notifyRoom("/", "newgame", {data: obj.data});
255 break;
256
257 case "newmove": {
258 const dataWithFrom = { from: [sid,tmpId], data: obj.data };
259 // Special case re-send newmove only to opponent:
260 if (!!obj.target && !!clients[page][obj.target]) {
261 Object.keys(clients[page][obj.target]).forEach(x => {
262 send(
263 clients[page][obj.target][x].socket,
264 Object.assign({ code: "newmove" }, dataWithFrom)
265 );
266 });
267 } else {
268 // NOTE: data.from is useful only to opponent
269 notifyRoom(page, "newmove", dataWithFrom);
270 }
271 break;
272 }
273 case "gotmove":
274 if (
275 !!clients[page][obj.target[0]] &&
276 !!clients[page][obj.target[0]][obj.target[1]]
277 ) {
278 send(
279 clients[page][obj.target[0]][obj.target[1]].socket,
280 { code: "gotmove" }
281 );
282 }
283 break;
284
285 case "result":
286 // Special case: notify all, 'transroom': Game --> Hall
287 notifyRoom("/", "result", { gid: obj.gid, score: obj.score });
288 break;
289
290 case "mabort": {
291 const gamePg = "/game/" + obj.gid;
292 if (!!clients[gamePg] && !!clients[gamePg][obj.target]) {
293 Object.keys(clients[gamePg][obj.target]).forEach(x => {
294 send(
295 clients[gamePg][obj.target][x].socket,
296 { code: "abort" }
297 );
298 });
299 }
300 break;
301 }
302
303 case "notifyscore":
304 case "notifyturn":
305 case "notifynewgame":
306 if (!!clients["/mygames"]) {
307 obj.targets.forEach(t => {
308 const k = t.sid || idToSid[t.id];
309 if (!!clients["/mygames"][k]) {
310 Object.keys(clients["/mygames"][k]).forEach(x => {
311 send(
312 clients["/mygames"][k][x].socket,
313 { code: obj.code, data: obj.data }
314 );
315 });
316 }
317 });
318 }
319 break;
320
321 case "getfocus":
322 case "losefocus":
323 if (
324 !!clients[page] &&
325 !!clients[page][sid] &&
326 !!clients[page][sid][tmpId]
327 ) {
328 clients[page][sid][tmpId].focus = (obj.code == "getfocus");
329 }
330 if (page == "/") notifyRoom("/", obj.code, { page: "/" }, [sid]);
331 else {
332 // Notify game room + Hall:
333 notifyRoom(page, obj.code, {}, [sid]);
334 notifyRoom("/", obj.code, { page: page }, [sid]);
335 }
336 break;
337
338 // Passing, relaying something: from isn't needed,
339 // but target is fully identified (sid + tmpId)
340 case "challenges":
341 case "fullgame":
342 case "game":
343 case "identity":
344 case "lastate":
345 {
346 const pg = obj.target[2] || page; //required for identity and game
347 // NOTE: if in game we ask identity to opponent still in Hall, but
348 // leaving Hall, clients[pg] or clients[pg][target] could be undef.
349 if (!!clients[pg] && !!clients[pg][obj.target[0]]) {
350 send(
351 clients[pg][obj.target[0]][obj.target[1]].socket,
352 { code:obj.code, data:obj.data }
353 );
354 }
355 break;
356 }
357 }
358 };
359 const closeListener = () => {
360 // For browser or tab closing (including page reload):
361 doDisconnect();
362 };
363 // Update clients object: add new connexion
364 const newElt = { socket: socket, focus: true };
365 if (!clients[page])
366 clients[page] = { [sid]: {[tmpId]: newElt } };
367 else if (!clients[page][sid])
368 clients[page][sid] = { [tmpId]: newElt };
369 else
370 clients[page][sid][tmpId] = newElt;
371 // Also update helper correspondances
372 if (!idToSid[id]) idToSid[id] = sid;
373 if (!sidToPages[sid]) sidToPages[sid] = [];
374 const pgIndex = sidToPages[sid].findIndex(pg => pg == page);
375 if (pgIndex === -1) sidToPages[sid].push(page);
376 socket.on("message", messageListener);
377 socket.on("close", closeListener);
378 });
379 const interval = setInterval(
380 () => {
381 wss.clients.forEach(ws => {
382 if (ws.isAlive === false) return ws.terminate();
383 ws.isAlive = false;
384 ws.ping(noop);
385 });
386 },
387 30000
388 );
389 wss.on('close', () => clearInterval(interval));
390 }