Save current state (unmerged, broken, not working...)
[vchess.git] / routes / playing.js
1 var router = require("express").Router();
2 var UserModel = require("../models/User");
3 var GameModel = require('../models/Game');
4 var VariantModel = require('../models/Variant');
5 var ObjectId = require("bson-objectid");
6 var access = require("../utils/access");
7
8 // Notify about a game (start, new move)
9 function tryNotify(uid, gid, vname, subject)
10 {
11 UserModel.getOne("id", uid, (err,user) => {
12 if (!!err && user.notify)
13 {
14 maild.send({
15 from: params.mailFrom,
16 to: user.email,
17 subject: subject,
18 body: params.siteURL + "?v=" + vname + "&g=" + gid
19 }, err => {
20 // TODO: log error somewhere.
21 });
22 }
23 )};
24 }
25
26 // From variant page, start game between player 0 and 1
27 router.post("/games", access.logged, access.ajax, (req,res) => {
28 let variant = JSON.parse(req.body.variant);
29 let players = JSON.parse(req.body.players);
30 if (!players.includes(req.user._id.toString())) //TODO: should also check challenge...
31 return res.json({errmsg: "Cannot start someone else's game"});
32 let fen = req.body.fen;
33 // Randomly shuffle colors white/black
34 if (Math.random() < 0.5)
35 players = [players[1],players[0]];
36 GameModel.create(
37 ObjectId(variant._id), [ObjectId(players[0]),ObjectId(players[1])], fen,
38 (err,game) => {
39 access.checkRequest(res, err, game, "Cannot create game", () => {
40 if (!!req.body.offlineOpp)
41 UserModel.tryNotify(ObjectId(req.body.offlineOpp), game._id, variant.name, "New game");
42 game.movesLength = game.moves.length; //no need for all moves here
43 delete game["moves"];
44 res.json({game: game});
45 });
46 }
47 );
48 });
49
50 // game page
51 router.get("/games", access.ajax, (req,res) => {
52 let gameID = req.query["gid"];
53 GameModel.getById(ObjectId(gameID), (err,game) => {
54 access.checkRequest(res, err, game, "Game not found", () => {
55 res.json({game: game});
56 });
57 });
58 });
59
60 router.put("/games", access.logged, access.ajax, (req,res) => {
61 let gid = ObjectId(req.body.gid);
62 let result = req.body.result;
63 // NOTE: only game-level life update is "gameover"
64 GameModel.gameOver(gid, result, ObjectId(req.user._id), (err,game) => {
65 access.checkRequest(res, err, game, "Cannot find game", () => {
66 res.json({});
67 });
68 });
69 });
70
71 // variant page
72 router.get("/gamesbyvariant", access.logged, access.ajax, (req,res) => {
73 if (req.query["uid"] != req.user._id)
74 return res.json({errmsg: "Not your games"});
75 let uid = ObjectId(req.query["uid"]);
76 let vid = ObjectId(req.query["vid"]);
77 GameModel.getByVariant(uid, vid, (err,gameArray) => {
78 // NOTE: res.json already stringify, no need to do it manually
79 res.json(err || {games: gameArray});
80 });
81 });
82
83 // For index: only moves count + myColor
84 router.get("/gamesbyplayer", access.logged, access.ajax, (req,res) => {
85 if (req.query["uid"] != req.user._id)
86 return res.json({errmsg: "Not your games"});
87 let uid = ObjectId(req.query["uid"]);
88 GameModel.getByPlayer(uid, (err,games) => {
89 res.json(err || {games: games});
90 });
91 });
92
93 // Load a rules page
94 router.get("/rules/:variant([a-zA-Z0-9]+)", access.ajax, (req,res) => {
95 res.render("rules/" + req.params["variant"]);
96 });
97
98 // TODO: if newmove fail, takeback in GUI // TODO: check move structure
99 router.post("/moves", access.logged, access.ajax, (req,res) => {
100 let gid = ObjectId(req.body.gid);
101 let fen = req.body.fen;
102 let vname = req.body.vname; //defined only if !!offlineOpp
103 // NOTE: storing the moves encoded lead to double stringify --> error at parsing
104 let move = JSON.parse(req.body.move);
105 GameModel.addMove(gid, move, fen, req._user._id, (err,game) => {
106 access.checkRequest(res, err, game, "Cannot find game", () => {
107 if (!!req.body.offlineOpp)
108 UserModel.tryNotify(ObjectId(req.body.offlineOpp), gid, vname, "New move");
109 res.json({});
110 });
111 });
112 });
113
114 //TODO: if new chat fails, do not show chat message locally
115 router.post("/chats", access.logged, access.ajax, (req,res) => {
116 let gid = ObjectId(req.body.gid);
117 let uid = ObjectId(req.body.uid);
118 let msg = req.body.msg; //TODO: sanitize HTML (strip all tags...)
119 GameModel.addChat(gid, uid, msg, (err,game) => {
120 access.checkRequest(res, err, game, "Cannot find game", () => {
121 res.json({});
122 });
123 });
124 });
125
126 module.exports = router;