Separate client and server codes. Keep everything in one git repo for simplicity
[vchess.git] / client / client_OLD / views / rules / Berolina / en.pug
1 p.boxed
2 | Pawns advance diagonally and capture by moving forward.
3
4 h3 Specifications
5
6 ul
7 li Chessboard: standard.
8 li Material: standard.
9 li Non-capturing moves: different pawn moves.
10 li Special moves: standard (different en-passant).
11 li Captures: standard (except pawns).
12 li End of game: standard.
13
14 h3 Basics
15
16 p.
17 Only the pawn movements change, but since there are many on the board it's a
18 consequent change. They move forward diagonally instead of moving straight,
19 and capture by advancing to the next square vertically.
20
21 figure.diagram-container
22 .diagram
23 | fen:8/8/5p2/5P2/P7/8/5P2/8 b5,e3,d4,g3,h4,e6,f6,g6:
24 figcaption Possible pawn moves
25
26 p.
27 The initial 2-squares jump is allowed, as well as en-passant captures:
28 after 1.d2b4 on the diagram, 1...Pxc3 e.p. is possible.
29
30 p.
31 About notation: since pawn captures are non-ambigous they writes e.g.
32 "Pxe6" ('P' is redundant but looks nicer); simple pawn moves are often
33 ambiguous, so they write for example "f2g3" (again, the starting row is
34 redundant but this also looks better).
35
36 figure.diagram-container
37 .diagram
38 | fen:rnbqkbnr/p1pppppp/8/8/1Pp2P2/5N2/PPP1PPP1/R1BQKBNR c3:
39 figcaption.
40 After 1.Nf3 b7d5 2.h2f4 d5c4 3.d2b4, en-passant capture on marked square
41 is possible
42
43 h3 Other source
44
45 p
46 | See for example the
47 a(href="https://brainking.com/en/GameRules?tp=59") Berolina chess
48 |  page on brainking.com.
49