Update TODO
[vchess.git] / TODO
1 // https://vchess.club/#/game/46
2 // Bug 35eme coup blanc Rx(P)e2, d2 et aussi 18eme coup blanc Rd7, Pxe6
3 // --> peut-être lié à prise, ou lié à getFen(), ou inMultimove pas changé car concatène à coup précédent...
4 // TODO: also fix moves played on smartphone, annoying shift...
5
6 Shako, also known as UniEed Chess (Jean-Louis
7 Cazaux, 1990). Board 10x10; extra pieces are
8 Elephant (moves one or two squares
9 diagonally, may leap intervening square) and
10 Cannon (as above); CC on a1/j1 and a10/j10,
11 ERNBQKBNRE on ranks 2/9, 10xP on ranks
12 3/8. The name means chess in Esperanto.
13 (Cazaux)
14
15 Shogi + Makruk/Thai chess --> see on Pychess
16
17 Interesting:
18 Monochrome Chess (Proprietary game,
19 Looney Industries; Andrew Looney, 1996).
20 Usual men and array but pieces are all of the
21 same colour. A man is controlled by the player
22 in whose half of the board it stands. Thus after
23 e4-e5, the pawn changes sides and reverses
24 direction. When you capture (by definition, in
25 the opponent’s half) there can be no recapture
26 as the piece has changed sides. You may not
27 immediately reverse an opponent’s move. The
28 king has no royal powers but can castle. The
29 men are allocated points and the object is to
30 have the most points (in pieces captured) when
31 the game ends, which is usually when the
32 players agree or when one half of the board is
33 empty. Values: King=10, Queen=8, Rook=5,
34 Bishop=4, Knight=3, Pawn=1. A related game
35 Martian Chess is described in chapter 38.
36 (Proprietor’s rule sheet, Variant Chess 39)
37
38 Chakart :)
39 https://www.chessvariants.com/crossover.dir/koopachess.html
40
41 Diamond Chess [Rynd] (J. A.
42 Porterfield Rynd, 1886) --> Berolina2 ?
43 https://www.chessvariants.com/rules/diamond-chess
44
45 Bicolour Chess (Gabriel Authier, 1958). v1 et v2 : (Roméo Bédoni, 1958)
46 Kings are subject to check and checkmate by
47 own as well as opponent’s pieces. The Q and
48 QN are interchanged in the array
49 .
50 v2: y but a player may capture his
51 own men (TODO: only v2?)
52
53 Koth : king of the hill, king cannot move into check, giving check is forbidden (no checkmate).
54
55 Berolina Grid Chess, also known as
56 Gridolina (originator not noted). A
57 combination of Berolina and Grid Chess.
58 Better than Grid Chess since Berolina pawns
59 cross grid lines more easily. Described in
60 World Game Review 10 as the most popular of
61 the NOST combination games. (Nost-algia
62 150, also Nost-algia 112 ‘not seen’)
63 --> pourquoi pas, mais faudra pouvoir tracer des lignes sur plateau (Ball, Koth, Sittuyin, celle-là, Rococo)
64
65 Contact (quoted by David Silverman, 1971).
66 White puts a knight on any square of an empty
67 chessboard. Black moves the knight and
68 places a marker on the square vacated. Play
69 alternates. The knight may only be moved to
70 vacant squares. The object is to make the last
71 move. The game can also be played with any
72 of the other pieces. (Your Move)
73
74 https://www.chessvariants.com/diffmove.dir/checkers.html --> move forward (Multhopp)
75 in 1974 by Hans Multhopp
76 https://www.chessvariants.com/diffmove.dir/checkers.html
77
78 Clockwork Orange Chess (Fergus Duniho,
79 1999). https://www.chessvariants.com/other.dir/clockworkorange.html
80 implem : pieces code, yellow/red, easy
81
82 http://abrobecker.free.fr/chess/fairyblitz.htm#football
83 Le gagnant est le premier joueur à marquer un but, càd celui qui arrive à installer une de ses pièces dans les cages adverses: d8,e8 pour les blancs et d1,e1 pour les noirs.
84
85 Recycle1 et Recycle2 (--> celle-là)
86 http://abrobecker.free.fr/chess/fairyblitz.htm#deplaceurdevivants
87 Philippe Rouzaud, Phénix 151-152, mai 2006): Un camp peut, à la place d'un coup orthodoxe, capturer une de ses pièces et replacer la pièce capturée immédiatement sur l'échiquier. Un roi peut rester en échec durant cette action. Une pièce déplacée sur l'échiquier peut mater. Un pion ne peut pas être déplacé en première ou dernière rangée. Un roi peut déplacer et être déplacé, y compris pour se soustraire à un échec. Le roque ne peut se faire que de manière orthodoxe.
88 Rouzaud-Banaddou: 1.Fxb2 (=f5) Dxc7 (=e6) 2.fxe6 dxe6 3.Txb1 (=b5) Dxe7 (=c7) 4.Txb2 (=a3) Dxf7 (=d6) 5.Txg1 (=g5) Dxg7 (=f6) 6.Txf1 (=f7)+ Rxf8 (=h4) 7.Fxb2 (=e8) Rxg7 (=c5) 8.Rxd1 (=f8)+ Rxh8 (=g7) 9.Dxg8+ Txg8 10.Txg8#
89
90 http://abrobecker.free.fr/chess/fairyblitz.htm#madrasi
91 Madrasi Chess, Abdul J. Karwathar, 1979): Deux pièces de même nature (excepté les rois) qui s'observent, se paralysent mutuellement en perdant tout pouvoir (déplacement, prise, donner échec ou mat) sauf celui de paralyser une autre pièce.
92 1.e4 e5 2.Cf3 Cc6 3.Fc4 Fc5 4.Cxe5 d6 5.d4 (5.Fxf7+ Rxf7 est légal; ou 5.Dh5 Fe6 immobilisant le Fc4) 5...Fxd4 6.Dxd4 dxe5 et la Dame blanche est perdue.