Add Wormhole1 + ranem Wormhole --> Wormhole2. Rename Selfabsorption (too long) into...
[vchess.git] / client / src / translations / variants / en.pug
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2 a(href="https://www.chessvariants.com/what.html") What is a chess variant?
3 |     
4 a(href="https://www.chessvariants.com/why.html") Why play chess variants?
5
6p
7 a(href="/#/variants/Chess960") Chess960
8 |  variant allows to play under standard rules, with a random
9 | (or not) symmetric (or not) initial position.
10
038113d0 11h3 Simplified games to learn chess
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12
13p Variants with very few different pieces, and a simplified goal.
14-
15 var varlist = [
16 "Bishopawns",
17 "Discoduel",
6c00a6e5 18 "Dobutsu",
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19 "Knightpawns",
20 "Pawns",
21 "Pawnsking",
23681c83 22 "Queenpawns",
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23 "Rookpawns"
24 ]
25ul
26 for v in varlist
27 li #[a(href="/#/variants/"+v) #{v}]
28
29h3 Forced captures
30
31p.
32 In a given position, there are generally less possible moves than in the
33 orthodox games since you must capture.
34-
35 var varlist = [
36 "Arena",
37 "Capture",
737a5daf 38 "Losers",
8ca6042e 39 "Monochrome",
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40 "Suicide"
41 ]
42ul
43 for v in varlist
44 li #[a(href="/#/variants/"+v) #{v}]
45
46h3 Transformations
47
48p Pieces generally transform when capturing.
49-
50 var varlist = [
51 "Absorption",
52 "Cannibal"
53 ]
54ul
55 for v in varlist
56 li #[a(href="/#/variants/"+v) #{v}]
57
58h3 Modified boundaries
59
60p Boards which communicating sides.
61-
62 var varlist = [
63 "Circular",
64 "Cylinder"
65 ]
66ul
67 for v in varlist
68 li #[a(href="/#/variants/"+v) #{v}]
69
70h3 Different pawn movements
71
72p Everything is as in the orthodox game, but pawns move unusually.
73-
74 var varlist = [
75 "Berolina",
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76 "Diamond",
77 "Vchess"
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78 ]
79ul
80 for v in varlist
81 li #[a(href="/#/variants/"+v) #{v}]
82
83h3 Different armies
84
85p Standard pieces versus a team of different pieces.
86-
87 var varlist = [
88 "Colorbound",
1e8a8386 89 "Empire",
737a5daf 90 "Horde",
1e8a8386 91 "Orda",
493f0eff 92 "Spartan",
1e8a8386 93 "Synochess"
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94 ]
95ul
96 for v in varlist
97 li #[a(href="/#/variants/"+v) #{v}]
98
99h3 Inspired by ball games
100
101p Variants involving a ball, abstract or not, which must cross the board.
102-
103 var varlist = [
104 "Ball",
105 "Football",
106 "Rugby"
107 ]
108ul
109 for v in varlist
110 li #[a(href="/#/variants/"+v) #{v}]
111
112h3 New pieces
113
114p.
115 A large variety of fairy pieces can be defined.
116 Some very powerful like the Amazon, some rather weak like the Grasshopper.
117-
118 var varlist = [
493f0eff 119 "Capablanca",
737a5daf 120 "Eightpieces",
0fb43db7 121 "Fullcavalry",
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122 "Grand",
123 "Grasshopper",
dbc79ee6 124 "Hoppelpoppel",
737a5daf 125 "Omega",
beda3dd0 126 "Ordamirror",
737a5daf 127 "Perfect",
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128 "Shako",
129 "Tencubed",
130 "Wildebeest"
131 ]
132ul
133 for v in varlist
134 li #[a(href="/#/variants/"+v) #{v}]
135
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136p.
137 In the following variants, fairy (or not) pieces may
138 appear later in the game.
139-
140 var varlist = [
141 "Musketeer",
142 "Schess",
143 "Titan"
144 ]
145ul
146 for v in varlist
147 li #[a(href="/#/variants/"+v) #{v}]
148
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149h3 Several royal pieces
150
151p In these games you must take care of two or more "kings".
152-
153 var varlist = [
154 "Coregal",
155 "Twokings",
156 "Antiking1",
157 "Antiking2"
158 ]
159ul
160 for v in varlist
161 li #[a(href="/#/variants/"+v) #{v}]
162
163h3 Unorthodox captures
164
165p Non-standard captures, but using known mechanisms.
166-
167 var varlist = [
168 "Enpassant",
169 "Rifle",
170 "Zen"
171 ]
172ul
173 for v in varlist
174 li #[a(href="/#/variants/"+v) #{v}]
175
176p.
177 Captures are generally achieved without replacement. That is to say,
178 you don't replace the enemy piece on its square to capture it.
179-
180 var varlist = [
181 "Allmate1",
182 "Allmate2",
183 "Baroque",
184 "Dynamo",
185 "Fugue",
8ca6042e 186 "Interweave",
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187 "Rococo",
188 "Maxima"
189 ]
190ul
191 for v in varlist
192 li #[a(href="/#/variants/"+v) #{v}]
193
493f0eff 194h3 Pieces changing side, shared pieces
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195
196p Pieces' owners (color) may change during the game
197-
198 var varlist = [
199 "Benedict",
200 "Checkered1",
201 "Checkered2",
493f0eff 202 "Otage",
737a5daf 203 "Pacifist1",
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204 "Pacifist2",
205 "Pacosako"
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206 ]
207ul
208 for v in varlist
209 li #[a(href="/#/variants/"+v) #{v}]
210
211h3 Incomplete information
212
213p.
214 Some speculation is required in these variants,
215 where some game informations are hidden.
216-
217 var varlist = [
218 "Apocalypse",
219 "Dark",
220 "Hidden",
221 "Hiddenqueen",
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222 "Synchrone1",
223 "Synchrone2"
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224 ]
225ul
226 for v in varlist
227 li #[a(href="/#/variants/"+v) #{v}]
228
229h3 Random factors
230
231p.
232 These games include random effects,
233 which can be funny, frustrating or both :)
234-
235 var varlist = [
236 "Chakart",
237 "Dice"
238 ]
239ul
240 for v in varlist
241 li #[a(href="/#/variants/"+v) #{v}]
242
243h3 Inpired by knight movement
244
245p.
246 Variants based on the knight move,
247 which augment or transform pieces' abilities.
248-
249 var varlist = [
250 "Balaklava",
251 "Knightmate",
252 "Knightrelay1",
253 "Knightrelay2"
254 ]
255ul
256 for v in varlist
257 li #[a(href="/#/variants/"+v) #{v}]
258
259h3 Unusual initial setup
260
493f0eff 261p Initial setup causes a lot of captures early in the game.
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262-
263 var varlist = [
493f0eff 264 "Doublearmy",
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265 "Upsidedown",
266 "Pawnmassacre"
267 ]
268ul
269 for v in varlist
270 li #[a(href="/#/variants/"+v) #{v}]
271
272h3 "Easy" variants: simple rules
273
274p.
275 Only minor changes are made to the orthodox rules,
276 resulting in a very similar game.
277-
278 var varlist = [
279 "Coronation",
493f0eff 280 "Freecapture",
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281 "Pocketknight"
282 ]
283ul
284 for v in varlist
285 li #[a(href="/#/variants/"+v) #{v}]
286
287p ...Or leading to a very different strategy:
288-
289 var varlist = [
290 "Antimatter",
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291 "Atomic1",
292 "Atomic2",
493f0eff 293 "Brotherhood",
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294 "Checkless"
295 ]
296ul
297 for v in varlist
298 li #[a(href="/#/variants/"+v) #{v}]
299
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300h3 Initially empty board
301
302p.
303 All pieces are progressively added from an empty board.
304-
305 var varlist = [
306 "Parachute",
307 "Screen"
308 ]
309ul
310 for v in varlist
311 li #[a(href="/#/variants/"+v) #{v}]
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312
313h3 Repositioning
314
315p Pieces can be drop on the board, either immediately or later in the game.
316-
317 var varlist = [
318 "Clorange",
319 "Crazyhouse",
320 "Madhouse",
321 "Rampage",
322 "Recycle",
73fbcfc8 323 "Shogun",
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324 "Teleport"
325 ]
326ul
327 for v in varlist
328 li #[a(href="/#/variants/"+v) #{v}]
329
493f0eff 330h3 Immobilization, hypnotism
737a5daf 331
493f0eff 332p Pieces can be paralyzed or controlled under certain circumstances.
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333-
334 var varlist = [
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335 "Hypnotic",
336 "Isardam",
737a5daf 337 "Koopa",
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338 "Madrasi",
339 "Mesmer"
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340 ]
341ul
342 for v in varlist
343 li #[a(href="/#/variants/"+v) #{v}]
344
345h3 Regional and historical variants
346
347p (Partial) Game evolution in time and space.
348-
349 var varlist = [
7c482899 350 "Janggi",
dbc79ee6 351 "Makpong",
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352 "Makruk",
353 "Minishogi",
58851f7a 354 "Minixiangqi",
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355 "Shatranj",
356 "Shogi",
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357 "Sittuyin",
358 "Xiangqi"
737a5daf 359 ]
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360ul
361 for v in varlist
362 li #[a(href="/#/variants/"+v) #{v}]
363
364h3 Kings race
365
366p The goal is to cross the board with your king.
367-
368 var varlist = [
369 "Racingkings",
370 "Royalrace"
371 ]
372ul
373 for v in varlist
374 li #[a(href="/#/variants/"+v) #{v}]
375
376h3 Several moves in one turn
377
378p In these variants, you can play two or more moves per turn.
379-
380 var varlist = [
493f0eff 381 "Avalanche",
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382 "Doublemove1",
383 "Doublemove2",
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384 "Progressive1",
385 "Progressive2"
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386 ]
387ul
388 for v in varlist
389 li #[a(href="/#/variants/"+v) #{v}]
390
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391h3 Single powerful piece versus army
392
393p Very few but powerful pieces against a full army.
394-
395 var varlist = [
396 "Maharajah",
397 "Monster"
398 ]
399ul
400 for v in varlist
401 li #[a(href="/#/variants/"+v) #{v}]
402
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403h3 Exchanging pieces positions
404
405p Some or all pieces can be swapped.
406-
407 var varlist = [
493f0eff 408 "Joker",
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409 "Suction",
410 "Swap",
411 "Switching"
412 ]
413ul
414 for v in varlist
415 li #[a(href="/#/variants/"+v) #{v}]
416
417h3 Different objective
418
419p Orthodox rules, but the goal is not checkmate (or not only).
420-
421 var varlist = [
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422 "Alapo",
423 "Castle",
424 "Crossing",
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425 "Extinction",
426 "Threechecks",
427 "Kinglet",
493f0eff 428 "Koth",
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429 "Squatter1",
430 "Squatter2"
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431 ]
432ul
433 for v in varlist
434 li #[a(href="/#/variants/"+v) #{v}]
435
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436h3 Non-chess
437
438p Some games not chess related.
439-
440 var varlist = [
7c05a5f2 441 "Atarigo",
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442 "Avalam1",
443 "Avalam2",
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444 "Emergo",
445 "Fanorona",
446 "Gomoku",
447 "Konane",
448 "Yote"
449 ]
450ul
451 for v in varlist
452 li #[a(href="/#/variants/"+v) #{v}]
453
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454h3 Miscelleanous
455
456p.
457 These variants are not classified yet, generally because they are the only
458 one of their kind on this website.
459-
460 var varlist = [
461 "Alice",
462 "Ambiguous",
0b0f0335 463 "Bario",
737a5daf 464 "Bicolour",
91565c63 465 "Evolution",
737a5daf 466 "Forward",
e023d747 467 "Fusion",
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468 "Gridolina",
469 "Hamilton",
0f7762c1 470 "Kingsmaker",
737a5daf 471 "Magnetic",
0b0f0335 472 "Refusal",
da9e846e 473 "Relayup",
87f40859 474 "Rollerball",
1943de6b 475 "Selfabsorb",
737a5daf 476 "Takenmake",
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477 "Wormhole1",
478 "Wormhole2"
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479 ]
480ul
481 for v in varlist
482 li #[a(href="/#/variants/"+v) #{v}]