Update points in table Players after each (won) round
[rpsls-web.git] / rpsls.js
index 92ec9fc..77213ed 100644 (file)
--- a/rpsls.js
+++ b/rpsls.js
@@ -25,11 +25,11 @@ let Seek = {
       Seek.searching = true;
     }
   },
-       view: function(vnode) {
+  view: function(vnode) {
     if (Seek.searching)
       return m("img.animated", {src: "assets/searching.gif"});
-               return m("button", {onclick: Seek.seekGame}, "Play");
-       }
+    return m("button", {onclick: Seek.seekGame}, "Play");
+  }
 };
 
 const Choices =
@@ -63,6 +63,7 @@ let Play = {
     Play.oppselect = Play.oppmove; //reveal opponent's move only now
     if (Win[Play.mymove].includes(Play.oppmove)) {
       if (++Play.mypoints == MAX_POINTS) Play.endGame(true);
+      socket.emit("inc_pts", {uid: getV("uid"), gid:Play.gid});
     }
     else if (Win[Play.oppmove].includes(Play.mymove)) {
       if (++Play.oppoints == MAX_POINTS) Play.endGame(false);
@@ -144,7 +145,7 @@ socket.on("move", (msg) => {
 });
 
 m.route(document.body, "/seek", {
-       "/seek": Seek,
-       "/play": Play,
+  "/seek": Seek,
+  "/play": Play,
   "/login": Login
 });