X-Git-Url: https://git.auder.net/?p=rpsls-bot.git;a=blobdiff_plain;f=js%2Frpsls.js;fp=rpsls.js;h=cff3001a3403f0574a4da691cb7ae7232bc19f36;hp=661e31cfd0d234e2f79d47f4bc7534afc8e7244d;hb=d666e77138bb5e3e397d68dbbddc28845c81068b;hpb=932d367fbda2dacd73da177b54f0ec00489225b4 diff --git a/rpsls.js b/js/rpsls.js similarity index 61% rename from rpsls.js rename to js/rpsls.js index 661e31c..cff3001 100644 --- a/rpsls.js +++ b/js/rpsls.js @@ -1,30 +1,41 @@ -const nChoice = 3; //fixed for this game +const nChoice = 5; //fixed for this game -// Rewards matrix. Order: rock, lizard, Spock, scissors, paper +const symbols = [ "Rock", "Lizard", "Spock", "Scissors", "Paper" ]; + +// Same order as in symbols +const messages = [ + [ "=", "crushes", "is vaporized by", "cruches", "is covered by" ], + [ "is crushed by", "=", "poisons", "is decapitated by", "eats" ], + [ "vaporizes", "is poisoned by", "=", "smashes", "is disproved by" ], + [ "is crushed by", "decapitates", "is smashed by", "=", "cuts" ], + [ "covers", "is eaten by", "disproves", "is cut by", "=" ], +]; + +// Rewards matrix, order as in symbols const rewards = Array.from(Array(nChoice)).map( (e,i) => { //lines return Array.from(Array(nChoice)).map( (f,j) => { //columns // i against j: gain from i viewpoint - if (j == (i+1) % nChoice)// || j == (i+3) % nChoice) + if (j == (i+1) % nChoice || j == (i+3) % nChoice) return 1; //I win :) else if (i != j) return -1; //I lose :( - else //i == j - return 0; + return 0; //i==j }); }); -const symbols = [ "Rock", "Lizard", "Spock", "Scissors", "Paper" ]; - new Vue({ el: "#rpsls", data: { - humanMove: -1, //integer in 0...nChoice-1 nInput: 5, //default humanHistory: [ ], //your nInput last moves, stored (oldest first) - gameState: 0, //total points of the computer + humanMove: -1, + gameState: 0, //total points of the human + compMove: -1, //last move played by computer drawIsLost: false, //normal (or true: draw is considered loss) rewards: [ ], //initialized at first human move with new nInput weights: [ ], //same as above + symbols: symbols, + messages: messages, }, created: function() { this.reinitialize(); @@ -43,8 +54,9 @@ new Vue({ if (this.humanHistory.length > this.nInput) this.humanHistory.splice(this.nInput); }, - // Play a move given current data (*after* human move: trigger onChange) - play: function() { + // Play a move given current data (*after* human move) + play: function(humanMove) { + this.humanMove = humanMove; let candidates = [ ]; Array.from(Array(nChoice)).forEach( (e,i) => { // Sum all weights from an activated input to this output @@ -53,36 +65,35 @@ new Vue({ return 0; return input[ this.humanHistory[j] ]; }, 0 ); - let currentValue = { + let move = { val: sumWeights, - index: i + index: i, }; if (candidates.length == 0 || sumWeights > candidates[0].val) - candidates = [ currentValue ]; + candidates = [move]; else if (sumWeights == candidates[0].val) - candidates.push(currentValue); + candidates.push(move); }); // Pick a choice at random in maxValue (total random for first move) - let randIdx = Math.floor((Math.random() * candidates.length) + 1); - this.updateGameState(candidates[randIdx].index); - }, - updateGameState: function(index) { - let reward = rewards[index][this.humanMove]; //viewpoint of computer - this.gameState += reward; - this.updateWeights(reward, index); + let randIdx = Math.floor(Math.random() * candidates.length); + this.compMove = candidates[randIdx].index; + // Update game state + let reward = rewards[this.compMove][humanMove]; //viewpoint of computer + this.gameState -= reward; + this.updateWeights(reward); + // Update human moves history + this.humanHistory.push(humanMove); + if (this.humanHistory.length > this.nInput) + this.humanHistory.shift(); }, - updateWeights: function(reward, index) { + updateWeights: function(reward) { let delta = Math.sign(reward); if (this.drawIsLost && reward == 0) delta = -1; - this.weights[index].forEach( (input,i) => { + this.weights[this.compMove].forEach( (input,i) => { if (i < this.humanHistory.length) input[ this.humanHistory[i] ] += delta; }); - this.postUpdate(); - }, - // Finalize weights update - postUpdate: function() { // Re-center the weights let sumAllWeights = this.weights.reduce( (a,output) => { return a + output.reduce( (b,input) => { @@ -98,10 +109,9 @@ new Vue({ input[i] -= meanWeight; }); }); - // Update human moves history - this.humanHistory.push(this.humanMove); - if (this.humanHistory.length > this.nInput) - this.humanHistory.shift(); + }, + imgSource: function(symbol) { + return "img/" + symbol + ".png"; }, }, });